X-Git-Url: https://git.stderr.nl/gitweb?a=blobdiff_plain;f=interpreters%2Ffrotz%2FREADME;fp=interpreters%2Ffrotz%2FREADME;h=970146b1ff200aaba8967b8656dd3681cb19bafe;hb=b1f1dc50b22b30c4d7176e1ff7c0805e80fe0724;hp=0000000000000000000000000000000000000000;hpb=50176172d18ae72d019181725c5629d45d21c548;p=projects%2Fchimara%2Fchimara.git diff --git a/interpreters/frotz/README b/interpreters/frotz/README new file mode 100644 index 0000000..970146b --- /dev/null +++ b/interpreters/frotz/README @@ -0,0 +1,79 @@ +GlkFrotz v2.43 - An interpreter for most Infocom and other Z-machine games. +Glk port created and maintained by Tor Andersson. + +Read more on the web page: + +http://ghostscript.com/~tor/software/gargoyle/frotz.html + +Requires one non-standard Glk function. Add it to your Glk before +you try to compile, unless you are using Gargoyle: + + char * garglk_fileref_get_name(frefid_t fref); + +--- Original readme --- + +FROTZ V2.43 - An interpreter for all Infocom and other Z-machine games. +Complies with standard 1.0 of Graham Nelson's specification. + +Originally written by Stefan Jokisch in 1995-1997. +Ported to Unix by Galen Hazelwood. +Reference code and Unix port currently maintained by David Griffith. + +- Compiles and runs on most common flavors of Unix, both open source and not. +- Plays all Z-code games including V6. +- Old-style sound support through OSS driver. +- Config files. +- Configurable error checking. +- Default use of the Quetzal file format. Command line option to use the + old format. There are several differences between the old-style save + format at Quetzal such that converting from old-style and Quetzal is + difficult if not impossible. This also means you can't restore an + old-style save and then save your game in Quetzal. +- Optional speech synthesis and recognition through FLITE and Sphinx. +- Distributed under the GNU Public License. + + +For information on what Interactive Fiction is and how to play it, see the +file "HOW_TO_PLAY". + +For installation information, see the file "INSTALL". + +For information on the speech synthesis and recognition capabilities of +Frotz, see the file "SPEECH". + +For update history, see the file "Changelog". + +For information on known bugs in Frotz, see the file "BUGS". + +For bug reports, check the Unix Frotz website to see if there's a new +release. If not, send your bug report to me at dgriffi@cs.csubak.edu. + +For information on porting Frotz to new platforms, see the file "PORTING". + +For those who are involved in creating and distributing binary packages +containing Frotz and including Frotz in BSD-style ports/pkgsrc trees, +see the file "PACKAGING". + +The latest information on Unix Frotz is available at the Unix Frotz +homepage at http://www.cs.csubak.edu/~dgriffi/proj/frotz/. + +The latest release of Unix Frotz is available from the Interactive +Fiction Archive at: +http://www.ifarchive.org/if-archive/infocom/interpreters/ + frotz/frotz-.tar.gz +and +ftp://ftp.ifarchive.org/if-archive/infocom/interpreters/ + frotz/frotz-.tar.gz + +The Interactive Fiction Archive has several mirrors which may be better +choices depending on where you live. Here is a partial list. + +http://www.ifarchive.org/ (USA, Pittsburgh, PA) +http://mirror.ifarchive.org/ (USA) +ftp://ftp.ifarchive.com/if-archive/ (USA, Los Angeles, CA) +ftp://ftp.guetech.org/if-archive/ (USA, Bremerton, WA) +ftp://ftp.plover.net/if-archive/ (USA, Chicago, IL) +ftp://ftp.funet.fi/pub/misc/if-archive/ (Finland) +http://www.planetmirror.com/pub/if-archive/ (Australia) +ftp://ftp.planetmirror.com/pub/if-archive/ (Australia) +