X-Git-Url: https://git.stderr.nl/gitweb?a=blobdiff_plain;f=ABM2%2FEngine%2Fengine.h;h=79660d20c51f99fd5cffc385599bb818a7bbd418;hb=75d4212e8548f64904bad6d7f8978c077e6687d0;hp=78a7e8be49c9e9b8279b06bb4f1d3dad5465ded9;hpb=736410d1c7278c0d3290f0cb67705473c87cb3c5;p=matthijs%2FABM2.git diff --git a/ABM2/Engine/engine.h b/ABM2/Engine/engine.h index 78a7e8b..79660d2 100755 --- a/ABM2/Engine/engine.h +++ b/ABM2/Engine/engine.h @@ -20,9 +20,6 @@ #include #include -#ifdef WIN32 -#include -#endif #include "porting.h" //even though resource.h is technically a Win32-resource file, it's just a bunch of defines, so it's ok (and necessary) @@ -62,10 +59,14 @@ enum SpriteID { SPR_NONE = 0, SPR_FIELD, - SPR_SOLID, - SPR_BRICK, - SPR_BLANK, + SPR_TILE, SPR_PLAYER, }; +enum { + SPR_SUB_BRICK = 0, + SPR_SUB_SOLID = 1, + SPR_SUB_CLEAR = 2, +}; + #endif