*
* So to create a text buffer window which takes the top 40% of the original
* window's space, you would execute
- * <informalexample><programlisting>
- * newwin = #glk_window_open(win, #winmethod_Above | #winmethod_Proportional, 40, #wintype_TextBuffer, 0);
- * </programlisting></informalexample>
+ * |[ newwin = #glk_window_open(win, #winmethod_Above | #winmethod_Proportional, 40, #wintype_TextBuffer, 0); ]|
*
* To create a text grid which is always five lines high, at the bottom of the
* original window, you would do
- * <informalexample><programlisting>
- * newwin = #glk_window_open(win, #winmethod_Below | #winmethod_Fixed, 5, #wintype_TextGrid, 0);
- * </programlisting></informalexample>
+ * |[ newwin = #glk_window_open(win, #winmethod_Below | #winmethod_Fixed, 5, #wintype_TextGrid, 0); ]|
*
* Note that the meaning of the @size argument depends on the @method argument.
* If the method is #winmethod_Fixed, it also depends on the @wintype argument.
/* Set the window as a child of the Glk widget */
gtk_widget_set_parent(win->frame, GTK_WIDGET(glk_data->self));
gtk_widget_queue_resize(GTK_WIDGET(glk_data->self));
-
+
gdk_threads_leave();
/* For blank or pair windows, this is almost a no-op. For text grid and
/* Schedule a redraw */
gdk_threads_enter();
gtk_widget_queue_resize( GTK_WIDGET(glk_data->self) );
+ gdk_window_process_all_updates();
gdk_threads_leave();
}
case wintype_TextGrid:
gdk_threads_enter();
/* Wait for the window to be drawn, and then cache the width and height */
+ gdk_window_process_all_updates();
while(win->widget->allocation.width == 1 && win->widget->allocation.height == 1)
{
/* Release the GDK lock momentarily */
while(gtk_events_pending())
gtk_main_iteration();
}
- win->width = (glui32)(win->widget->allocation.width / win->unit_width);
+
+ win->width = (glui32)(win->widget->allocation.width / win->unit_width);
win->height = (glui32)(win->widget->allocation.height / win->unit_height);
gdk_threads_leave();
} */
/* Instead, we wait for GTK to draw the widget. This is probably very slow and should be fixed. */
- while(win->widget->allocation.width == 1 && win->widget->allocation.height == 1)
+ gdk_window_process_all_updates();
+ while(win->widget->allocation.width == 1 && win->widget->allocation.height == 1)
{
/* Release the GDK lock momentarily */
gdk_threads_leave();