#include <libchimara/chimara-glk.h>
#include <libchimara/chimara-if.h>
-/* Global pointers to widgets */
-GtkBuilder *builder = NULL;
-GtkUIManager *uimanager = NULL;
-GtkWidget *window = NULL;
-GtkWidget *glk = NULL;
+/* Static global pointers to widgets */
+static GtkBuilder *builder = NULL;
+static GtkUIManager *uimanager = NULL;
+static GtkWidget *window = NULL;
+static GtkWidget *glk = NULL;
+
+/* Global global pointers */
+GtkWidget *aboutwindow = NULL;
+GtkWidget *prefswindow = NULL;
static GObject *
load_object(const gchar *name)
}
window = GTK_WIDGET(load_object("chimara"));
+ aboutwindow = GTK_WIDGET(load_object("aboutwindow"));
+ prefswindow = GTK_WIDGET(load_object("prefswindow"));
GtkActionGroup *actiongroup = GTK_ACTION_GROUP(load_object("actiongroup"));
/* Add all the actions to the action group. This for-loop is a temporary fix
action group. */
const gchar *actions[] = {
"game", "",
- "open", "<ctrl>F7",
- "save", NULL, /* NULL means use stock accelerator */
- "quit", NULL,
- "hint", "",
- "char_input", "",
- "char_input2", "",
+ "open", "<ctrl>O",
+ "recent", "",
+ "stop", "",
+ "quit_chimara", NULL, /* NULL means use stock accelerator */
+ "command", "",
+ "undo", "<ctrl>Z",
+ "save", NULL,
+ "restore", "<ctrl>R",
+ "restart", "",
+ "quit", "",
+ "edit", "",
+ "copy", NULL,
+ "paste", NULL,
+ "preferences", "",
+ "help", "",
+ "about", "",
NULL
};
const gchar **ptr;
for(ptr = actions; *ptr; ptr += 2)
gtk_action_group_add_action_with_accel(actiongroup, GTK_ACTION(load_object(ptr[0])), ptr[1]);
+ GtkRecentFilter *filter = gtk_recent_filter_new();
+ /* TODO: Use mimetypes and construct the filter dynamically depending on
+ what plugins are installed */
+ const gchar *patterns[] = {
+ "*.z[1-8]", "*.[zg]lb", "*.[zg]blorb", "*.ulx", "*.blb", "*.blorb", NULL
+ };
+ for(ptr = patterns; *ptr; ptr++)
+ gtk_recent_filter_add_pattern(filter, *ptr);
+ GtkRecentChooser *recent = GTK_RECENT_CHOOSER(load_object("recent"));
+ gtk_recent_chooser_add_filter(recent, filter);
uimanager = gtk_ui_manager_new();
if( !gtk_ui_manager_add_ui_from_file(uimanager, PACKAGE_SRC_DIR "/chimara.menus", &error) ) {
}
glk = chimara_if_new();
- //chimara_if_set_preferred_interpreter( CHIMARA_IF(glk), CHIMARA_IF_FORMAT_Z8, CHIMARA_IF_INTERPRETER_NITFOL);
-
- g_object_set(glk,
- "border-width", 6,
- "spacing", 6,
- "ignore-errors", TRUE,
- NULL);
- chimara_glk_set_default_font_string(CHIMARA_GLK(glk), "Serif 12");
- chimara_glk_set_monospace_font_string(CHIMARA_GLK(glk), "Monospace 12");
+ g_object_set(glk, "ignore-errors", TRUE, NULL);
GtkBox *vbox = GTK_BOX( gtk_builder_get_object(builder, "vbox") );
if(vbox == NULL)
g_object_unref( G_OBJECT(builder) );
g_object_unref( G_OBJECT(uimanager) );
- if(argc < 2) {
- error_dialog(GTK_WINDOW(window), NULL, "Must provide a game file");
- return 1;
- }
-
- if( !chimara_if_run_game(CHIMARA_IF(glk), argv[1], &error) ) {
- error_dialog(GTK_WINDOW(window), error, "Error starting Glk library: ");
- return 1;
+ if(argc >= 2) {
+ if( !chimara_if_run_game(CHIMARA_IF(glk), argv[1], &error) ) {
+ error_dialog(GTK_WINDOW(window), error, "Error starting Glk library: ");
+ return 1;
+ }
}
gdk_threads_enter();