#include "glk.h"
#include "gi_dispa.h"
#include "chimara-glk.h"
-#ifdef GSTREAMER_SOUND
+#if defined(GSTREAMER_0_10_SOUND) || defined(GSTREAMER_1_0_SOUND)
#include <gst/gst.h>
#endif
glui32 resource, notify;
/* How many times to repeat the last sound played (-1 = forever) */
glui32 repeats;
+ /* Whether channel is paused */
+ gboolean paused;
-#ifdef GSTREAMER_SOUND
+ /* Volume change information */
+ double target_volume;
+ long target_time_sec, target_time_usec;
+ guint volume_timer_id;
+ glui32 volume_notify;
+
+#if defined(GSTREAMER_0_10_SOUND) || defined(GSTREAMER_1_0_SOUND)
/* Each sound channel is represented as a GStreamer pipeline. */
GstElement *pipeline, *source, *typefind, *demux, *decode, *convert, *filter, *sink;
#endif
};
-#endif
\ No newline at end of file
+#endif