#include <gmodule.h>
#include <pango/pango.h>
#include "glk.h"
+#include "style.h"
#include "gi_blorb.h"
+#include "gi_dispa.h"
#include "chimara-glk.h"
G_BEGIN_DECLS
struct _ChimaraGlkPrivate {
/* Pointer back to the widget itself for use in thread */
ChimaraGlk *self;
+
+ /* *** Widget properties *** */
/* Whether user input is expected */
gboolean interactive;
/* Whether file operations are allowed */
gboolean protect;
- /* Font description of proportional font */
- PangoFontDescription *default_font_desc;
- /* Font description of monospace font */
- PangoFontDescription *monospace_font_desc;
/* Spacing between Glk windows */
guint spacing;
+ /* The CSS file to read style defaults from */
+ gchar *css_file;
+ /* Hashtable containing the current styles set by CSS and GLK */
+ struct StyleSet *styles;
+ struct StyleSet *glk_styles;
+ PangoAttrList *pager_attr_list;
+ /* Final message displayed when game exits */
+ gchar *final_message;
+ /* Image cache */
+ GSList *image_cache;
+
+ /* *** Threading data *** */
+ /* Whether program is running */
+ gboolean running;
/* Glk program loaded in widget */
GModule *program;
/* Thread in which Glk program is run */
/* Abort mechanism */
GMutex *abort_lock;
gboolean abort_signalled;
+ /* Key press after shutdown mechanism */
+ GMutex *shutdown_lock;
+ GCond *shutdown_key_pressed;
/* Window arrangement locks */
GMutex *arrange_lock;
+ GCond *rearranged;
+ gboolean needs_rearrange;
gboolean ignore_next_arrange_event;
+ /* Input queues */
+ GAsyncQueue *char_input_queue;
+ GAsyncQueue *line_input_queue;
+ /* Resource loading locks */
+ GMutex *resource_lock;
+ GCond *resource_loaded;
+ GCond *resource_info_available;
+ guint32 resource_available;
+
+ /* *** Glk library data *** */
+ /* Info about current plugin */
+ gchar *program_name;
+ gchar *program_info;
+ gchar *story_name;
/* User-defined interrupt handler */
void (*interrupt_handler)(void);
/* Global tree of all windows */
strid_t current_stream;
/* List of streams currently in existence */
GList *stream_list;
+ /* List of sound channels currently in existence */
+ GList *schannel_list;
/* Current timer */
guint timer_id;
/* Current resource blorb map */
giblorb_map_t *resource_map;
/* File stream pointing to the blorb used as current resource map */
strid_t resource_file;
+ /* Optional callback for loading resource data */
+ ChimaraResourceLoadFunc resource_load_callback;
+ gpointer resource_load_callback_data;
+ /* Callbacks for registering and unregistering dispatch objects */
+ gidispatch_rock_t (*register_obj)(void *, glui32);
+ void (*unregister_obj)(void *, glui32, gidispatch_rock_t);
+ gidispatch_rock_t (*register_arr)(void *, glui32, char *);
+ void (*unregister_arr)(void *, glui32, char *, gidispatch_rock_t);
+
+ /* *** Platform-dependent Glk library data *** */
+ /* Flag for functions to find out if they are being called from startup code */
+ gboolean in_startup;
+ /* "Current directory" for creating filerefs */
+ gchar *current_dir;
};
-#define CHIMARA_GLK_PRIVATE(obj) \
- (G_TYPE_INSTANCE_GET_PRIVATE((obj), CHIMARA_TYPE_GLK, ChimaraGlkPrivate))
-
+#define CHIMARA_GLK_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE((obj), CHIMARA_TYPE_GLK, ChimaraGlkPrivate))
+#define CHIMARA_GLK_USE_PRIVATE(o, n) ChimaraGlkPrivate *n = CHIMARA_GLK_PRIVATE(o)
+
G_END_DECLS
#endif /* __CHIMARA_GLK_PRIVATE_H__ */