--- /dev/null
+0.5
+ Fixed segfault loading non-infix symbols (reported by David Picton)
+ Made /globals use symbols instead of G## when possible
+ Made automapper ignore superfluous exits
+ Fixed problems when automap, replay, and @read_char are used together
+ Removed 512 byte @read limit
+ Wrapped (m/re)alloc to test for malloc(0) and Out Of Memory
+ Made showstuff detect when printing an error causes another error
+ Stop repeating typo corrections in ambiguous commands while automapping
+ Fixed sound volume bug (thanks DorianX)
+ Sped up automapper and made it not break redo
+ Improved status line
+ Fixed undo/redo for games without native undo
+ Catches unknown extended opcodes
+ Disabled symbol-guessing for games without a property table
+ added ~/.nitfolrc support
+ Use ANSI string functions when they're available
+ Added alias support
+ Catch bug in Inform to reduce chances of overflowing input buffer
+ Fixed memory leak in malformed 'or's and function calls
+ Removed shift/reduce conflicts in yacc grammar
+ Added fake locations for bent passages in automapper
+ Improved forced movement in automapper
+ Added automapper cycle and interference detection
+ Added /ralias and empty alias support
+ Made n_malloc free old undo slots if out of memory
+ Added -mapsym option
+ Resize upper window (height) upon illegal @set_cursor calls
+ Made automapper hide non-fatal errors while exploring
+ Lots of automapper bugfixes and improvements
+ Fixed @get_next_prop
+ Removed frefid_t usage
+ Fixed multiple undo corruption (reported by David Picton)
+ Minor @print_table fixes
+ Font 3 to ASCII conversion implemented (see enablefont3 in globals.c)
+ Minor undo fixes (reported by David Picton)
+ Made @restore not clear the screen
+ Minor header loading changes
+ Added short circuiting for &&, ||, 'or' grammar
+ Moved map into separate configurable window
+ Added stack depth limit option
+ Extended restore fix
+ Detect out-of-range word writing (reported by Paul David Doherty)
+ Detect object tree looping with @insert_obj (ask Amilia for elephant)
+ Fixed various problems revealed by crashme
+
+0.4
+ Added -expand command-line flag per request of David Picton
+ No longer overwrites Inform version number with userid
+ Makefile changes
+ Added script recording/playback (and appropriate debugger commands)
+ Fixed @remove to clear sibling of removed object
+ Added -help, -version command-line options
+ More header fixes
+ Made /find case insensitive
+ Fixed screen size calculation on restore
+ Fixed /restart and /restore
+ Fixed -transcript, and various minor transcripting changes
+ Added /run as a synonym for /restart
+ Added savefile->gamefile searching
+ Sound channel creation fixes (reported by DorianX)
+ Macintosh compilation and startup fixes (thanks zarf)
+ Upgraded my bison, so included inform.c doesn't require alloca
+ MACS and UNIX IntD chunks added to specify gamefile in saved games
+ A couple nasty off-by-one memory allocation bugs fixed (yay efence)
+ Doesn't glk_window_open in glk_main if it doesn't have to
+ Added symbol guessing for sourceless inform 6.10+ games
+ Further postponed automapping improvements
+
+0.3
+ Makefile no longer depends on GNU Make features
+ Removed op_obj.h cleverness
+ Fixed some glk-specific initialization problems
+ Added more debugging commands and inform operators
+ Added debugging boolean type with "true" and "false"
+ Object handling is now more strict (but not enough)
+ Fixed out-of-range string printing problems
+ Fixed up header setting code
+ Added infinite undo/redo
+ texinfo documentation written
+ Added preliminary automapping support
+ Compressed save file writing
+ Header stuff is better but not yet perfect
+ Lots of bug fixes
+
+0.2
+ Added source-level debugger
+ Major i/o redesign/rewrite/wrapping
+ Added blorb, sound, graphics support
+ Added glk-specific initialization with perl cleverness
+
+0.1
+ Initial release