def influence_saved(**kwargs):
instance = kwargs['instance']
created = kwargs['created']
+ recipients = ['lextalionis@evolution-events.nl']
+ recipients.extend(instance.related_players.keys())
if (not settings.DEBUG):
# TODO: Perhaps only notify when the status is / becomes Done?
- notify([instance.character.player, 'lextalionis@evolution-events.nl'], 'influences/email/influence_changed.html', {'influence' : instance, 'created' : created})
+ notify(recipients, 'influences/email/influence_changed.html', {'influence' : instance, 'created' : created})
+
+signals.post_save.connect(influence_saved, sender=Influence)
def comment_saved(**kwargs):
if (settings.DEBUG):
return
comment = kwargs['instance']
+
# We don't support comment editing, but let's check this anyway
if not kwargs['created']:
return
object = comment.content_object
if isinstance(object, Influence):
+ recipients = ['lextalionis@evolution-events.nl']
+ if comment.is_public:
+ recipients.extend(object.related_players.keys())
+
notify(
- [object.character.player, 'matthijs@stdin.nl'],
+ recipients,
'influences/email/influence_comment_added.html',
{'comment' : comment,
'influence' : object,