#define SCREEN_HEIGHT 480\r
\r
SpriteData defaultSprites[] = {\r
- {SPR_FIELD, "Data/FIELD0.png", 640, 480},\r
- {SPR_TILE, "Data/Tiles0.png", 40, 36},\r
+ {SPR_FIELD, "Data/FIELD0.png", SCREEN_WIDTH, SCREEN_HEIGHT},\r
+ {SPR_TILE, "Data/Tiles0.png", FIELD_UNIT_WIDTH, FIELD_UNIT_HEIGHT},\r
+ {SPR_PLAYER, "Data/POWBOMB.png", FIELD_UNIT_WIDTH, FIELD_UNIT_HEIGHT},\r
{SPR_NONE, NULL, 0, 0}\r
};\r
\r