#include "VideoUpdate.h"\r
\r
\r
-// include the Direct3D Library file\r
-#ifdef WIN32\r
-#pragma comment (lib, "d3d9.lib")\r
-#pragma comment (lib, "d3dx9.lib")\r
-\r
-//////////////////////////////////////////////////////////////////////\r
-// Construction/Destruction\r
-//////////////////////////////////////////////////////////////////////\r
-LPDIRECT3DDEVICE9 d3ddev; // the pointer to the device class\r
-#endif //WIN32\r
CMMPointer<Dator<int> > CVideoUpdate::screenWidth=0;\r
CMMPointer<Dator<int> > CVideoUpdate::screenHeight=0;\r
CMMPointer<Dator<int> > CVideoUpdate::screenBPP=0;\r
int CVideoUpdate::scrHeight=480;\r
int CVideoUpdate::scrBPP=16;\r
\r
-CVideoUpdate::CVideoUpdate()\r
+CVideoUpdate::CVideoUpdate(CKernel* kernel) : ITask(kernel)\r
{\r
assert(screenWidth && screenHeight && screenBPP);\r
this->g = new Graphics(scrWidth, scrHeight, 16, false);\r