+/**
+ * glk_stream_open_file:
+ * @fileref: Indicates the file which will be opened.
+ * @fmode: Mode in which the file will be opened. Can be any of #filemode_Read,
+ * #filemode_Write, #filemode_WriteAppend, or #filemode_ReadWrite.
+ * @rock: The new stream's rock value.
+ *
+ * Opens a stream which reads to or writes from a disk file. If @fmode is
+ * #filemode_Read, the file must already exist; for the other modes, an empty
+ * file is created if none exists. If @fmode is #filemode_Write, and the file
+ * already exists, it is truncated down to zero length (an empty file). If
+ * @fmode is #filemode_WriteAppend, the file mark is set to the end of the
+ * file.
+ *
+ * When writing in binary mode, Unicode values (characters greater than 255)
+ * cannot be written to the file. If you try, they will be stored as 0x3F
+ * (<code>"?"</code>) characters. In text mode, Unicode values may be stored
+ * exactly, approximated, or abbreviated, depending on what the platform's text
+ * files support.
+ *
+ * Returns: A new stream, or %NULL if the file operation failed.
+ */
+strid_t
+glk_stream_open_file(frefid_t fileref, glui32 fmode, glui32 rock)
+{
+ return file_stream_new(fileref, fmode, rock, FALSE);
+}
+
+/**
+ * glk_stream_open_file_uni:
+ * @fileref: Indicates the file which will be opened.
+ * @fmode: Mode in which the file will be opened. Can be any of #filemode_Read,
+ * #filemode_Write, #filemode_WriteAppend, or #filemode_ReadWrite.
+ * @rock: The new stream's rock value.
+ *
+ * This works just like glk_stream_open_file(), except that in binary mode,
+ * characters are written and read as four-byte (big-endian) values. This
+ * allows you to write any Unicode character.
+ *
+ * In text mode, the file is written and read in a platform-dependent way, which
+ * may or may not handle all Unicode characters. A text-mode file created with
+ * glk_stream_open_file_uni() may have the same format as a text-mode file
+ * created with glk_stream_open_file(); or it may use a more Unicode-friendly
+ * format.
+ *
+ * Returns: A new stream, or %NULL if the file operation failed.
+ */
+strid_t
+glk_stream_open_file_uni(frefid_t fileref, glui32 fmode, glui32 rock)
+{
+ return file_stream_new(fileref, fmode, rock, TRUE);
+}
+
+/**
+ * glk_stream_close:
+ * @str: Stream to close.
+ * @result: Pointer to a #stream_result_t, or %NULL.
+ *
+ * Closes the stream @str. The @result argument points to a structure which is
+ * filled in with the final character counts of the stream. If you do not care
+ * about these, you may pass %NULL as the @result argument.
+ *
+ * If @str is the current output stream, the current output stream is set to
+ * %NULL.
+ *
+ * You cannot close window streams; use glk_window_close() instead. See <link
+ * linkend="chimara-Window-Opening-Closing-and-Constraints">Window Opening,
+ * Closing, and Constraints</link>.
+ */
+void
+glk_stream_close(strid_t str, stream_result_t *result)
+{
+ VALID_STREAM(str, return);
+
+ /* Free resources associated with one specific type of stream */
+ switch(str->type)
+ {
+ case STREAM_TYPE_WINDOW:
+ ILLEGAL("Attempted to close a window stream. Use glk_window_close() instead.");
+ return;
+
+ case STREAM_TYPE_MEMORY:
+ /* Do nothing */
+ break;
+
+ case STREAM_TYPE_FILE:
+ if(fclose(str->file_pointer) != 0)
+ IO_WARNING( "Failed to close file", str->filename, g_strerror(errno) );
+ g_free(str->filename);