/* You may have to edit the definition of glui32 to make sure it's really a
32-bit unsigned integer type, and glsi32 to make sure it's really a
32-bit signed integer type. If they're not, horrible things will happen. */
/* You may have to edit the definition of glui32 to make sure it's really a
32-bit unsigned integer type, and glsi32 to make sure it's really a
32-bit signed integer type. If they're not, horrible things will happen. */