*
* <note><title>Chimara</title><para>
* Currently, in Chimara, the functions are defined, but a few of them
*
* <note><title>Chimara</title><para>
* Currently, in Chimara, the functions are defined, but a few of them
extern void garglk_set_program_name(const char *name);
extern void garglk_set_program_info(const char *info);
extern void garglk_set_story_name(const char *name);
extern void garglk_set_program_name(const char *name);
extern void garglk_set_program_info(const char *info);
extern void garglk_set_story_name(const char *name);
/*
This function is not implemented even in Gargoyle. Looks like it was planned,
but never added.
extern void garglk_set_config(const char *name);
*/
/*
This function is not implemented even in Gargoyle. Looks like it was planned,
but never added.
extern void garglk_set_config(const char *name);
*/
/* garglk_unput_string - removes the specified string from the end of the output buffer, if
* indeed it is there. */
extern void garglk_unput_string(char *str);
extern void garglk_unput_string_uni(glui32 *str);
/* garglk_unput_string - removes the specified string from the end of the output buffer, if
* indeed it is there. */
extern void garglk_unput_string(char *str);
extern void garglk_unput_string_uni(glui32 *str);
* %keycode_Erase to represent <emphasis>only</emphasis> the
* <keycap>Delete</keycap> key. In character input, <keycap>Delete</keycap> is
* still reported as %keycode_Delete, but the two are distinguished in
* %keycode_Erase to represent <emphasis>only</emphasis> the
* <keycap>Delete</keycap> key. In character input, <keycap>Delete</keycap> is
* still reported as %keycode_Delete, but the two are distinguished in