+ * <refsect2 id="chimara-Resource-Streams"><title>Resource Streams</title>
+ * <para>
+ * You can open a stream which reads from (but not writes to) a resource file.
+ *
+ * <note><para>
+ * Typically this is embedded in a Blorb file, as Blorb is the official
+ * resource-storage format of Glk. A Blorb file can contain images and sounds,
+ * but it can also contain raw data files, which are accessed by
+ * glk_stream_open_resource() and glk_stream_open_resource_uni(). A data file
+ * is identified by number, not by a filename. The Blorb usage field will be
+ * <code>'Data'</code>. The chunk type will be %giblorb_ID_TEXT for text
+ * resources, %giblorb_ID_BINA for binary resources.
+ * </para></note>
+ *
+ * <note><para>
+ * If the running program is not associated with a Blorb file, the library may
+ * look for data files as actual files instead. These would be named
+ * <filename>DATA1</filename>, <filename>DATA2</filename>, etc, with a suffix
+ * distinguishing text and binary files. See <quote>Other Resource
+ * Arrangements</quote> in the Blorb spec: <ulink
+ * url="http://eblong.com/zarf/blorb/"></ulink>
+ * </para></note>
+ * </para>
+ * </refsect2>