+
+ /* Set the story name */
+ /* We peek into ChimaraGlk's private data here, because GObject has no
+ equivalent to "protected" */
+ CHIMARA_GLK_USE_PRIVATE(self, glk_priv);
+ glk_priv->story_name = g_path_get_basename(gamefile);
+ g_object_notify(G_OBJECT(self), "story-name");