Nitfol draws maps using ASCII characters; you can choose which characters it uses to draw rooms. Defaults to @samp{*udb@@UDB+}, which is, in order: empty room, room with down exit, room with up exit, room with up and down exits, room with player, room with player and up exit, room with player and down exit, room with player and up and down exits, bend symbol.
"Automap size" mapsize - "Specify map size" number 12 { automap_size = number; }
Nitfol draws maps using ASCII characters; you can choose which characters it uses to draw rooms. Defaults to @samp{*udb@@UDB+}, which is, in order: empty room, room with down exit, room with up exit, room with up and down exits, room with player, room with player and up exit, room with player and down exit, room with player and up and down exits, bend symbol.
"Automap size" mapsize - "Specify map size" number 12 { automap_size = number; }