if (not settings.DEBUG):
# TODO: Perhaps only notify when the status is / becomes Done?
notify([instance.character.player, 'lextalionis@evolution-events.nl'], 'influences/email/influence_changed.html', {'influence' : instance, 'created' : created})
if (not settings.DEBUG):
# TODO: Perhaps only notify when the status is / becomes Done?
notify([instance.character.player, 'lextalionis@evolution-events.nl'], 'influences/email/influence_changed.html', {'influence' : instance, 'created' : created})