+signals.post_save.connect(character_saved, sender=Character)
+
+def influence_saved(**kwargs):
+ instance = kwargs['instance']
+ created = kwargs['created']
+ if (not settings.DEBUG):
+ # TODO: Perhaps only notify when the status is / becomes Done?
+ notify([instance.character.player, 'lextalionis@evolution-events.nl'], 'influences/email/influence_changed.html', {'influence' : instance, 'created' : created})
+
+signals.post_save.connect(influence_saved, sender=Influence)
+
+# vim: set sts=4 sw=4 expandtab: