+
+def influence_saved(instance, created):
+ if (not settings.DEBUG):
+ # TODO: Perhaps only notify when the status is / becomes Done?
+ notify([instance.character.player, 'lextalionis@evolution-events.nl'], 'influences/email/influence_changed.html', {'influence' : instance, 'created' : created})
+
+dispatcher.connect(influence_saved, signals.post_save, Influence)
+# vim: set sts=4 sw=4 expandtab: