PROP_INTERACTIVE,
PROP_PROTECT,
PROP_SPACING,
+ PROP_PROGRAM_NAME,
+ PROP_PROGRAM_INFO,
+ PROP_STORY_NAME
};
enum {
CHAR_INPUT,
LINE_INPUT,
TEXT_BUFFER_OUTPUT,
+ ILIAD_SCREEN_UPDATE,
LAST_SIGNAL
};
priv->self = self;
priv->interactive = TRUE;
priv->protect = FALSE;
- priv->default_styles = g_new0(StyleSet,1);
- priv->current_styles = g_new0(StyleSet,1);
+ priv->styles = g_new0(StyleSet,1);
+ priv->glk_styles = g_new0(StyleSet,1);
priv->pager_attr_list = pango_attr_list_new();
priv->final_message = g_strdup("[ The game has finished ]");
priv->running = FALSE;
priv->resource_loaded = g_cond_new();
priv->resource_info_available = g_cond_new();
priv->image_cache = NULL;
+ priv->program_name = NULL;
+ priv->program_info = NULL;
+ priv->story_name = NULL;
priv->interrupt_handler = NULL;
priv->root_window = NULL;
priv->fileref_list = NULL;
case PROP_SPACING:
g_value_set_uint(value, priv->spacing);
break;
- default:
+ case PROP_PROGRAM_NAME:
+ g_value_set_string(value, priv->program_name);
+ break;
+ case PROP_PROGRAM_INFO:
+ g_value_set_string(value, priv->program_info);
+ break;
+ case PROP_STORY_NAME:
+ g_value_set_string(value, priv->story_name);
+ break;
+ default:
G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec);
}
}
/* Free widget properties */
g_free(priv->final_message);
/* Free styles */
- g_hash_table_destroy(priv->default_styles->text_buffer);
- g_hash_table_destroy(priv->default_styles->text_grid);
- g_hash_table_destroy(priv->current_styles->text_buffer);
- g_hash_table_destroy(priv->current_styles->text_grid);
+ g_hash_table_destroy(priv->styles->text_buffer);
+ g_hash_table_destroy(priv->styles->text_grid);
+ g_hash_table_destroy(priv->glk_styles->text_buffer);
+ g_hash_table_destroy(priv->glk_styles->text_grid);
pango_attr_list_unref(priv->pager_attr_list);
/* Free the event queue */
/* Free other stuff */
g_free(priv->current_dir);
+ g_free(priv->program_name);
+ g_free(priv->program_info);
+ g_free(priv->story_name);
/* Chain up to parent */
G_OBJECT_CLASS(chimara_glk_parent_class)->finalize(object);
{
CHIMARA_GLK_USE_PRIVATE(self, priv);
priv->running = FALSE;
+ priv->program_name = NULL;
+ g_object_notify(G_OBJECT(self), "program-name");
+ priv->program_info = NULL;
+ g_object_notify(G_OBJECT(self), "program-info");
+ priv->story_name = NULL;
+ g_object_notify(G_OBJECT(self), "story-name");
}
static void
/* Default signal handler */
}
+static void
+chimara_glk_iliad_screen_update(ChimaraGlk *self, gboolean typing)
+{
+ /* Default signal handler */
+}
+
/* COMPAT: G_PARAM_STATIC_STRINGS only appeared in GTK 2.13.0 */
#ifndef G_PARAM_STATIC_STRINGS
klass->char_input = chimara_glk_char_input;
klass->line_input = chimara_glk_line_input;
klass->text_buffer_output = chimara_glk_text_buffer_output;
+ klass->iliad_screen_update = chimara_glk_iliad_screen_update;
+
/**
* ChimaraGlk::stopped:
* @glk: The widget that received the signal
chimara_glk_signals[CHAR_INPUT] = g_signal_new("char-input",
G_OBJECT_CLASS_TYPE(klass), 0,
G_STRUCT_OFFSET(ChimaraGlkClass, char_input), NULL, NULL,
- chimara_marshal_VOID__UINT_UINT,
+ _chimara_marshal_VOID__UINT_UINT,
G_TYPE_NONE, 2, G_TYPE_UINT, G_TYPE_UINT);
/**
* ChimaraGlk::line-input:
chimara_glk_signals[LINE_INPUT] = g_signal_new("line-input",
G_OBJECT_CLASS_TYPE(klass), 0,
G_STRUCT_OFFSET(ChimaraGlkClass, line_input), NULL, NULL,
- chimara_marshal_VOID__UINT_STRING,
+ _chimara_marshal_VOID__UINT_STRING,
G_TYPE_NONE, 2, G_TYPE_UINT, G_TYPE_STRING);
/**
* ChimaraGlk::text-buffer-output:
chimara_glk_signals[TEXT_BUFFER_OUTPUT] = g_signal_new("text-buffer-output",
G_OBJECT_CLASS_TYPE(klass), 0,
G_STRUCT_OFFSET(ChimaraGlkClass, text_buffer_output), NULL, NULL,
- chimara_marshal_VOID__UINT_STRING,
+ _chimara_marshal_VOID__UINT_STRING,
G_TYPE_NONE, 2, G_TYPE_UINT, G_TYPE_STRING);
+ /**
+ * ChimaraGlk::iliad-update-screen:
+ * @self: The widget that received the signal
+ * @typing: Whether to perform a typing or full screen update
+ *
+ * Iliad specific signal which is emitted whenever the screen needs to be updated.
+ * Since iliad screen updates are very slow, updating should only be done when
+ * necessary.
+ */
+ chimara_glk_signals[ILIAD_SCREEN_UPDATE] = g_signal_new("iliad-screen-update",
+ G_OBJECT_CLASS_TYPE(klass), 0,
+ G_STRUCT_OFFSET(ChimaraGlkClass, iliad_screen_update), NULL, NULL,
+ _chimara_marshal_VOID__BOOLEAN,
+ G_TYPE_NONE, 1, G_TYPE_BOOLEAN);
/* Properties */
/**
0, G_MAXUINT, 0,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_LAX_VALIDATION | G_PARAM_STATIC_STRINGS) );
- /* Private data */
+ /**
+ * ChimaraGlk:program-name:
+ *
+ * The name of the currently running Glk program. You cannot set this
+ * property yourself. It is set to the filename of the plugin when you call
+ * chimara_glk_run(), but the plugin can change it by calling
+ * garglk_set_program_name(). To find out when this information changes,
+ * for example to put the program name in the title bar of a window, connect
+ * to the <code>::notify::program-name</code> signal.
+ */
+ g_object_class_install_property(object_class, PROP_PROGRAM_NAME,
+ g_param_spec_string("program-name", _("Program name"),
+ _("Name of the currently running program"),
+ NULL,
+ G_PARAM_READABLE | G_PARAM_STATIC_STRINGS) );
+
+ /**
+ * ChimaraGlk:program-info:
+ *
+ * Information about the currently running Glk program. You cannot set this
+ * property yourself. The plugin can change it by calling
+ * garglk_set_program_info(). See also #ChimaraGlk:program-name.
+ */
+ g_object_class_install_property(object_class, PROP_PROGRAM_INFO,
+ g_param_spec_string("program-info", _("Program info"),
+ _("Information about the currently running program"),
+ NULL,
+ G_PARAM_READABLE | G_PARAM_STATIC_STRINGS) );
+
+ /**
+ * ChimaraGlk:story-name:
+ *
+ * The name of the story currently running in the Glk interpreter. You
+ * cannot set this property yourself. It is set to the story filename when
+ * you call chimara_if_run_game(), but the plugin can change it by calling
+ * garglk_set_story_name().
+ *
+ * Strictly speaking, this should be a property of #ChimaraIF, but it is
+ * legal for any Glk program to call garglk_set_story_name(), even if it is
+ * not an interpreter and does not load story files.
+ */
+ g_object_class_install_property(object_class, PROP_STORY_NAME,
+ g_param_spec_string("story-name", _("Story name"),
+ _("Name of the story currently loaded in the interpreter"),
+ NULL,
+ G_PARAM_READABLE | G_PARAM_STATIC_STRINGS) );
+
+ /* Private data */
g_type_class_add_private(klass, sizeof(ChimaraGlkPrivate));
}
scanner->input_name = filename;
scan_css_file(scanner, glk);
- /* Set the current style to a copy of the default style */
- /* FIXME this is not correct */
- copy_default_styles_to_current_styles(glk);
-
if(close(fd) == -1) {
*error = g_error_new(G_IO_ERROR, g_io_error_from_errno(errno),
_("Error closing file \"%s\": %s"), filename, g_strerror(errno));
g_scanner_input_text(scanner, css, strlen(css));
scanner->input_name = "<string>";
scan_css_file(scanner, glk);
-
- /* Set the current style to a copy of the default style */
- /* FIXME this is not correct */
- copy_default_styles_to_current_styles(glk);
}
/**
startup->args.argv = g_new0(gchar *, 1);
}
- /* Set the program name */
+ /* Set the program invocation name */
startup->args.argv[0] = g_strdup(plugin);
}
startup->glk_data = priv;
+ /* Set the program name */
+ priv->program_name = g_path_get_basename(plugin);
+ g_object_notify(G_OBJECT(glk), "program-name");
+
/* Run in a separate thread */
priv->thread = g_thread_create((GThreadFunc)glk_enter, startup, TRUE, error);