_Game
_Game
_Open...
_Open
Quit the current game and load a new one
gtk-open
_Quit Chimara
_Quit Chimara
Leave the program
gtk-quit
_Edit
_Edit
Open _Recent
Open _Recent
10
mru
P_references
P_references
Configure the application
gtk-preferences
_Help
_Help
_About...
_About
About this application
gtk-about
_Add file to library...
Add
Add a single game file to your library
gtk-add
Add watched _folder to library...
Add folder
Add all the game files in a folder to your library, and keep monitoring the folder to see if any game files are added to it in the future
gtk-directory
_Play
Play
Play the game
gtk-media-play
More _information...
Info
View information about this game
gtk-info
_Remove file
Remove
Remove this game file from your library
gtk-remove
_Library
False
5
About Chimara
center
dialog
Chimara
© 2008–2009 Marijn van Vliet and Philip Chimento
Interactive Fiction Player
Copyright (C) 2008, Philip Chimento and Marijn van Vliet.
All rights reserved.
Chimara is free software copyrighted by Philip Chimento and Marijn van Vliet.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. Neither of the names Philip Chimento or Marijn van Vliet, nor the name of any
other contributor may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Marijn van Vliet
Philip Chimento
True
False
vertical
2
True
False
end
False
True
end
0
True
False
vertical
True
True
library-model
False
False
0
Text
True
120
Cover art
4
True
True
end
0
True
False
True
True
True
False
6
6
True
False
0
none
True
False
12
Turn on _flepping
True
True
False
Whether to flep or not when gronking a bloop.
False
True
True
True
False
<b>General settings</b>
True
False
False
0
True
False
Environment
False
True
False
6
6
True
False
2
True
False
1
5
Load layout from this CSS file:
GTK_FILL
250
True
False
Select A CSS File
1
2
False
True
0
True
False
False
True
5
1
True
False
True
False
0
5
Select a style to edit:
False
True
0
True
False
12
163
True
True
never
True
False
True
style-list
False
False
Style Name
True
0
True
True
0
True
False
6
True
False
3
2
6
6
True
False
0
Font:
GTK_FILL
True
True
False
1
2
GTK_FILL
True
False
0
Foreground color:
1
2
GTK_FILL
40
30
True
False
True
True
False
#000000000000
1
2
1
2
GTK_FILL
True
False
0
Background color:
2
3
GTK_FILL
40
30
True
False
True
True
False
#ffffffffffff
1
2
2
3
GTK_FILL
True
True
0
True
False
6
start
gtk-justify-left
True
False
True
False
False
True
top
True
False
False
False
0
gtk-justify-center
True
False
True
False
False
True
top
False
left
False
False
1
gtk-justify-right
True
False
True
False
False
True
top
False
left
False
False
2
gtk-justify-fill
True
False
True
False
False
True
top
False
left
False
True
3
True
True
1
True
False
6
start
gtk-bold
True
False
True
False
False
True
top
False
False
False
0
gtk-italic
True
False
True
False
False
True
top
False
False
False
1
gtk-underline
True
False
True
False
False
True
top
False
False
False
2
True
True
2
True
True
1
True
True
5
1
True
True
5
2
30
True
False
0
1
5
Example text:
False
True
3
100
True
True
False
word-char
10
10
True
True
4
1
True
False
Layout
1
False
True
False
6
6
True
False
0
none
True
False
12
True
True
True
True
Which interpreter to use by default for each story format
interpreters
False
True
Format
0
Interpreter
True
False
available_interpreters
0
1
True
False
<b>Preferred interpreters</b>
True
True
True
0
True
False
6
True
False
Look for _resource files in:
True
blorb_file_chooser
False
False
0
True
False
Where to look for Blorb resource files containing graphics and sound; normally, these are part of the story file itself, but they are provided as separate files in some older games.
select-folder
True
True
1
False
False
1
2
True
False
Interpreters
2
False