1 #include "Playground.h"
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3 #include "Engine/engine.h"
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4 #include "Engine/VideoUpdate.h"
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5 #include "SchemeReader.h"
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7 Playground::Playground(CKernel* kernel) : ITask(kernel) { }
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9 bool Playground::Start()
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11 // init playing field
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12 SchemeReader *scheme = new SchemeReader("Data/schemes/BASIC.SCH");
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14 CMMPointer<Sprite> tile_sprite = this->getKernel()->getSpriteManager()->getSprite(SPR_TILE);
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15 // put in non-destructible blocks
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16 for (int col=0; col<PLAYGROUND_COLS; col++)
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18 for (int row=0; row<PLAYGROUND_ROWS; row++)
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21 switch(scheme->PlayField[row*PLAYGROUND_NUMFIELD_X+col]) {
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23 subsprite = SPR_SUB_BRICK;
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26 subsprite = SPR_SUB_SOLID;
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29 if (subsprite != -1)
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30 field[col][row] = new Tile(tile_sprite, subsprite, col, row);
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32 field[col][row] = NULL;
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36 // put in desctructible blocks with chance 90%
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37 for (int i=0; i<PLAYGROUND_COLS; i+=2)
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38 for (int j=0; j<PLAYGROUND_ROWS; ++j)
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39 if ((double)rand()/RAND_MAX <= 0.9) field[i][j] = new Tile(foreground, 0, i, j);
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40 for (int i=1; i<PLAYGROUND_COLS; i+=2)
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41 for (int j=0; j<PLAYGROUND_ROWS; j+=2)
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42 if ((double)rand()/RAND_MAX <= 0.9) field[i][j] = new Tile(foreground, 0, i, j);
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45 bomberman = new Bomberman(20, 66);
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46 if (field[0][0] != NULL)
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51 if (field[1][0] != NULL)
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56 if (field[0][1] != NULL)
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62 old_counter = GetTickCount();
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66 void Playground::Update()
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68 CMMPointer<Sprite> s = this->getKernel()->getSpriteManager()->getSprite(SPR_FIELD);
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70 s->blit(0, 0, 1.0, 1.0, 0, 0, COLOUR_RGBA(255, 255, 255, 255));
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71 for (int i=0; i<PLAYGROUND_COLS; ++i)
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73 for (int j=0; j<PLAYGROUND_ROWS; ++j)
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75 if (field[i][j] != NULL) field[i][j]->Draw();
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80 bomberman->Update();
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81 if (CInputTask::keyDown(DIK_RIGHT)) this->move_right();
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82 if (CInputTask::keyDown(DIK_LEFT)) this->move_left();
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83 if (CInputTask::keyDown(DIK_UP)) this->move_up();
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84 if (CInputTask::keyDown(DIK_DOWN)) this->move_down();
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87 d3dspt->End(); // end sprite drawing
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90 RECT rect = {10,10,400,36};
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92 DWORD new_counter = GetTickCount();
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93 DWORD tmp = new_counter-old_counter;
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94 double tmp2 = 1 / (double(tmp) / 1000.0f);
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96 _itoa_s(0, buf, 5, 10);
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99 //_gcvt_s(buf, 105, tmp2, 4);
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100 sprintf(buf, "%2.2f", tmp2);
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101 font->DrawTextA(NULL, (char *)&buf, -1, &rect, DT_LEFT, D3DCOLOR_XRGB(255,255,255));
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104 RECT rect2 = {210,10,300,36};
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105 sprintf(buf, "(%d, %d)", bomberman->getX(), bomberman->getY());
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106 font->DrawTextA(NULL, (char *)&buf, -1, &rect2, DT_LEFT, D3DCOLOR_XRGB(255,255,255));
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108 //draw bomberman_array position
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109 RECT rect3 = {310,10,500,36};
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110 sprintf(buf, "(%d, %d) - (%d,%d)", bomberman->getFieldCenterX(), bomberman->getFieldCenterY(), bomberman->getOffsetX(), bomberman->getOffsetY());
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111 font->DrawTextA(NULL, (char *)&buf, -1, &rect3, DT_LEFT, D3DCOLOR_XRGB(255,255,255));
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114 old_counter = GetTickCount();
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117 void Playground::Stop()
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119 for (int i=0; i<PLAYGROUND_COLS; ++i)
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120 for (int j=0; j<PLAYGROUND_ROWS; ++j)
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121 if (field[i][j] != NULL) delete field[i][j];
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123 if (bomberman != NULL) delete bomberman;
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126 void Playground::move_down()
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128 // first check to stay within the playground
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129 if ((bomberman->getY() + bomberman->getHeight()) < (PLAYGROUND_BORDER_TOP + FIELD_UNIT_HEIGHT * PLAYGROUND_ROWS))
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131 int array_x = bomberman->getFieldCenterX();
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132 int array_left = array_x-1;
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133 int array_right = array_x+1;
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134 int array_y = bomberman->getFieldCenterY();
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135 int array_below = array_y+1;
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137 if ((array_below <= PLAYGROUND_ROWS) && (field[array_x][array_below] == NULL) &&
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138 (bomberman->getOffsetX() == 0))//center of field
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140 //bomberman->move_to(array_x, array_below);
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141 bomberman->move_to_direction(S);
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144 //special cases for down-left :P
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145 if ((field[array_x][array_below] == NULL) && (bomberman->getOffsetX() == 10) && (bomberman->getOffsetY()%2 == 1))
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147 bomberman->move_to_direction(SW);
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150 if ((field[array_x][array_below] == NULL) && (bomberman->getOffsetX() == 12) && (bomberman->getOffsetY() == 0))
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152 bomberman->move_to_direction(SW);
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156 //directly above (according to getCenterX), offset 0-18, down left
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157 if ((field[array_x][array_below] == NULL) &&
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158 (bomberman->getOffsetX() >= (FIELD_UNIT_HEIGHT/3)))
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160 bomberman->move_to_direction(SWW);
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163 if ((field[array_x][array_below] == NULL) &&
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164 (bomberman->getOffsetX() < (FIELD_UNIT_HEIGHT/3)))
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166 bomberman->move_to_direction(SSW);
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169 //offset 20-36 = down left
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170 if ((field[array_left][array_below] == NULL) && (field[array_x][array_below] != NULL) &&
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171 (bomberman->getOffsetX() >= (FIELD_UNIT_WIDTH/2)) && (bomberman->getOffsetX() < FIELD_UNIT_WIDTH-2))
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173 bomberman->move_to_direction(SWW);
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176 //offset 4-18 = down right
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177 if ((field[array_right][array_below] == NULL) && (field[array_x][array_below] != NULL) &&
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178 (bomberman->getOffsetX() < (FIELD_UNIT_WIDTH/2)) && (bomberman->getOffsetX() > 2))
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180 bomberman->move_to_direction(SEE);
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183 //directly above (according to getCenterX), offset 20-38, down right
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184 if ((field[array_x][array_below] == NULL) &&
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185 (bomberman->getOffsetX() >= (FIELD_UNIT_WIDTH-FIELD_UNIT_HEIGHT/3)))
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187 bomberman->move_to_direction(SEE);
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190 if ((field[array_x][array_below] == NULL))
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192 bomberman->move_to_direction(SSE);
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197 void Playground::move_up()
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199 // first check to stay within the playground
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200 if (bomberman->getY() > PLAYGROUND_BORDER_TOP)
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202 int array_x = bomberman->getFieldCenterX();
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203 int array_left = array_x-1;
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204 int array_right = array_x+1;
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205 int array_y = bomberman->getFieldCenterY();
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206 int array_above = array_y-1;
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208 if ((array_above == -1) || (field[array_x][array_above] == NULL))
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210 bomberman->move_to(array_x, array_above);
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213 if ((field[array_left][array_above] == NULL) && (field[array_x][array_above] != NULL) &&
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214 (bomberman->getCenterX()-PLAYGROUND_BORDER_LEFT < (array_x*40+20)))//linkerkant van midden
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216 bomberman->move_to(array_left, array_above);
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219 if ((field[array_right][array_above] == NULL) && (field[array_x][array_above] != NULL) &&
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220 (bomberman->getCenterX()-PLAYGROUND_BORDER_LEFT > (array_x*40+20)))//rechts van midden
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222 bomberman->move_to(array_right, array_above);
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228 void Playground::move_left()
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230 // first check to stay within the playground
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231 if (bomberman->getX() > PLAYGROUND_BORDER_LEFT)
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233 int array_x = bomberman->getFieldCenterX();
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234 int array_left = array_x-1;
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235 int array_y = bomberman->getFieldCenterY();
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236 int array_below = array_y+1;
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237 int array_above = array_y-1;
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239 if ((array_left == -1) || (field[array_left][array_y] == NULL))
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241 bomberman->move_to(array_left, array_y);
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244 if ((field[array_left][array_above] == NULL) && (field[array_left][array_y] != NULL) &&
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245 (bomberman->getCenterY()-PLAYGROUND_BORDER_TOP < (array_y*36+18)))
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247 bomberman->move_to(array_left, array_above);
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250 if ((field[array_left][array_below] == NULL) && (field[array_left][array_y] != NULL) &&
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251 (bomberman->getCenterY()-PLAYGROUND_BORDER_TOP > (array_y*36+18)))
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253 bomberman->move_to(array_left, array_below);
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259 void Playground::move_right()
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261 // first check to stay within the playground
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262 if ((bomberman->getX() + bomberman->getWidth()) < (20 + 40 * PLAYGROUND_COLS))
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263 { // i can go right
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264 int array_x = bomberman->getFieldCenterX();
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265 int array_right = array_x+1;
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266 int array_y = bomberman->getFieldCenterY();
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267 int array_below = array_y+1;
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268 int array_above = array_y-1;
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270 if ((array_right < PLAYGROUND_COLS) && (field[array_right][array_y] == NULL))
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272 bomberman->move_to(array_right, array_y);
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275 if ((field[array_right][array_above] == NULL) && (field[array_right][array_y] != NULL) && (bomberman->getCenterY()-PLAYGROUND_BORDER_TOP < (array_y*36+18)))
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277 bomberman->move_to(array_right, array_above);
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280 if ((field[array_right][array_below] == NULL) && (field[array_right][array_y] != NULL) && (bomberman->getCenterY()-PLAYGROUND_BORDER_TOP > (array_y*36+18)))
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282 bomberman->move_to(array_right, array_below);
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288 // =============================================
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290 // =============================================
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292 Bomberman::Bomberman(int xloc, int yloc)
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295 HRESULT res = D3DXCreateTextureFromFile(d3ddev, L"data/powkick.png", &texture);
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296 if (res != D3D_OK) texture = NULL;
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302 Bomberman::~Bomberman()
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305 if (texture != NULL) texture->Release();
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309 void Bomberman::Update()
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312 D3DXVECTOR3 center(0.0f, 0.0f, 0.0f); // center at the upper-left corner
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313 D3DXVECTOR3 position((FLOAT)x, (FLOAT)y, 0.0f); // position at 50, 50 with no depth
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314 RECT rect = {0,0,40,36};
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315 d3dspt->Draw(texture, &rect, ¢er, &position, D3DCOLOR_XRGB(255,255,255));
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319 void Bomberman::move(int xloc, int yloc)
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325 int Bomberman::getY()
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330 int Bomberman::getX()
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335 int Bomberman::getHeight()
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340 int Bomberman::getWidth()
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345 int Bomberman::getCenterX()
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347 return (this->getX()+(FIELD_UNIT_WIDTH/2));
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350 int Bomberman::getCenterY()
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352 return (this->getY()+(FIELD_UNIT_HEIGHT/2));
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355 int Bomberman::getOffsetX()
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357 return (this->getX()- PLAYGROUND_BORDER_LEFT) % FIELD_UNIT_WIDTH;
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360 int Bomberman::getOffsetY()
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362 return (this->getY()- PLAYGROUND_BORDER_TOP) % FIELD_UNIT_HEIGHT;
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365 int Bomberman::getFieldCenterX()
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367 return (this->getCenterX() - PLAYGROUND_BORDER_LEFT)/FIELD_UNIT_WIDTH;
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370 int Bomberman::getFieldCenterY()
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372 return (this->getCenterY() - PLAYGROUND_BORDER_TOP)/FIELD_UNIT_HEIGHT;
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375 void Bomberman::move_to(int xloc, int yloc)
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378 float center_x = (xloc-1)*40+20+20;
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379 float center_y = (yloc-1)*36+66+18;
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380 float dist_x = center_x - this->x;
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381 float dist_y = center_y - this->y;
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383 double dist = sqrt(dist_x*dist_x + dist_y*dist_y);
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385 int x_move = (xloc*FIELD_UNIT_WIDTH+PLAYGROUND_BORDER_LEFT) - x;
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386 int y_move = (yloc*FIELD_UNIT_HEIGHT+PLAYGROUND_BORDER_TOP) - y;
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388 if ((x_move == 0) && (y_move > 0)) this->move(0,2);
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389 if ((x_move == 0) && (y_move < 0)) this->move(0,-2);
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390 if ((y_move == 0) && (x_move > 0)) this->move(2,0);
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391 if ((y_move == 0) && (x_move < 0)) this->move(-2,0);
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392 if ((x_move < 0) && (y_move < 0)) this->move(-1,-1);
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393 if ((x_move < 0) && (y_move > 0)) this->move(-1,1);
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394 if ((x_move > 0) && (y_move < 0)) this->move(1,-1);
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395 if ((x_move > 0) && (y_move > 0)) this->move(1,1);
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398 void Bomberman::move_to_direction(TMoveDirection dir)
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402 case N: this->move(0,-2); break;
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403 case NNE: this->move(1,-2); break;
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404 case NE: this->move(1,-1); break;
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405 case NEE: this->move(2,-1); break;
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406 case E: this->move(2,0); break;
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407 case SEE: this->move(2,1); break;
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408 case SE: this->move(1,1); break;
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409 case SSE: this->move(1,2); break;
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410 case S: this->move(0,2); break;
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411 case SSW: this->move(-1,2); break;
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412 case SW: this->move(-1,1); break;
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413 case SWW: this->move(-2,1); break;
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414 case W: this->move(-2,0); break;
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415 case NWW: this->move(-2,-1); break;
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416 case NW: this->move(-1,-1); break;
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417 case NNW: this->move(-1,-2); break;
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421 // =============================================
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423 // =============================================
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425 Tile::Tile(const CMMPointer<Sprite> &sprite, int subsprite, int col, int row)
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427 this->sprite = sprite;
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430 this->subsprite = subsprite;
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438 this->sprite->blit(
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439 PLAYGROUND_BORDER_LEFT + this->col * FIELD_UNIT_WIDTH,
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440 PLAYGROUND_BORDER_TOP + this->row * FIELD_UNIT_HEIGHT,
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441 1.0, 1.0, this->subsprite, 0, COLOUR_RGBA(255, 255, 255, 255)
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