1 #if !defined(SPRITE_MANAGER_H__INCLUDED)
2 #define SPRITE_MANAGER_H__INCLUDED
6 #include "Engine/mmanager.h"
7 #include "Amaltheia/Sprite.h"
8 #include "Amaltheia/Graphics.h"
11 * Used to hold data about default sprites.
24 CSpriteManager(Graphics* g, SpriteData *sd);
25 CMMPointer<Sprite> getSprite(unsigned int id);
27 std::vector< CMMPointer<Sprite> > loadedSprites;
29 #endif // SPRITE_MANAGER_H__INCLUDED