* Add Tile0 sprite.
authorMatthijs Kooijman <m.kooijman@student.utwente.nl>
Mon, 11 Jun 2007 19:33:02 +0000 (21:33 +0200)
committerMatthijs Kooijman <m.kooijman@student.utwente.nl>
Mon, 11 Jun 2007 19:33:02 +0000 (21:33 +0200)
commit4ffda2ad2aa90d275826e31f40233014faaa01d8
treec18ddc72a3e3bce5b366fc29fd59073e148b4791
parent736410d1c7278c0d3290f0cb67705473c87cb3c5
 * Add Tile0 sprite.
 * Add together tile sprite ids to a single one, it contains three types.
ABM2/Engine/engine.h
ABM2/main.cpp