#define SCREEN_WIDTH 640\r
#define SCREEN_HEIGHT 480\r
\r
-enum SpriteID {\r
- SPR_NONE = 0,\r
- SPR_FIELD,\r
- SPR_SOLID,\r
- SPR_BRICK,\r
- SPR_BLANK,\r
- SPR_PLAYER,\r
-};\r
-\r
SpriteData defaultSprites[] = {\r
- {SPR_FIELD, "FIELD0.png", 640, 480},\r
- {SPR_BLANK, "FIELD0.png", 640, 480},\r
+ {SPR_FIELD, "Data/FIELD0.png", 640, 480},\r
+ {SPR_BLANK, "Data/FIELD0.png", 640, 480},\r
{SPR_NONE, NULL, 0, 0}\r
};\r
\r
game.priority=100;\r
CKernel::GetSingleton().AddTask(CMMPointer<ITask>(&game));\r
\r
+\r
//set up the profiler with an output handler\r
CProfileLogHandler profileLogHandler;\r
CProfileSample::outputHandler=&profileLogHandler;\r