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* Make CEngine keep a CSpriteManager.
author
Matthijs Kooijman
<m.kooijman@student.utwente.nl>
Mon, 11 Jun 2007 18:15:24 +0000
(20:15 +0200)
committer
Matthijs Kooijman
<m.kooijman@student.utwente.nl>
Mon, 11 Jun 2007 18:15:24 +0000
(20:15 +0200)
* Let VideoUpdate create its Graphics object in ctor instead of Start,
so it is available for Sprite creation.
* Make VideoUpdate start and end scenes appropriately, so always a
scene is open.
* Add a CSpriteManager that loads default sprites.
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