Start work on sound capabilities
[projects/chimara/chimara.git] / libchimara / schannel.c
index d8bfefc9945b685828f5e33033d923a8b4f0a5c2..696aaa2a7351f225ea9a009e44c1d0e3741d43f4 100644 (file)
@@ -1,8 +1,15 @@
+#include <config.h>
 #include <glib.h>
 #include <libchimara/glk.h>
-
+#ifdef GSTREAMER_SOUND
+#include <gst/gst.h>
+#endif
 #include "magic.h"
 #include "schannel.h"
+#include "chimara-glk-private.h"
+#include "gi_dispa.h"
+
+extern GPrivate *glk_data_key;
 
 /**
  * glk_schannel_create:
  * Remember that it is possible that the library will be unable to create a new
  * channel, in which case glk_schannel_create() will return %NULL.
  *
- * <warning><para>This function is not implemented yet.</para></warning>
- *
  * Returns: A new sound channel, or %NULL.
  */
 schanid_t 
 glk_schannel_create(glui32 rock)
 {
+#ifdef GSTREAMER_SOUND
+       ChimaraGlkPrivate *glk_data = g_private_get(glk_data_key);
+
+       schanid_t s = g_new0(struct glk_schannel_struct, 1);
+       s->magic = MAGIC_SCHANNEL;
+       s->rock = rock;
+       if(glk_data->register_obj)
+               s->disprock = (*glk_data->register_obj)(s, gidisp_Class_Schannel);
+
+       /* Add it to the global sound channel list */
+       glk_data->schannel_list = g_list_prepend(glk_data->schannel_list, s);
+       s->schannel_list = glk_data->schannel_list;
+
+       /* Create a GStreamer pipeline for the sound channel */
+       gchar *pipeline_name = g_strdup_printf("pipeline-%p", s);
+       s->pipeline = gst_pipeline_new(pipeline_name);
+       g_free(pipeline_name);
+
+       /* Create GStreamer elements to put in the pipeline */
+       s->source = gst_element_factory_make("fakesrc", NULL);
+       s->filter = gst_element_factory_make("identity", NULL);
+       s->sink = gst_element_factory_make("fakesink", NULL);
+       gst_bin_add_many(GST_BIN(s->pipeline), s->source, s->filter, s->sink, NULL);
+       if(!gst_element_link_many(s->source, s->filter, s->sink, NULL))
+               goto fail;
+       
+       return s;
+
+fail:
+       glk_schannel_destroy(s);
        return NULL;
+#else
+       return NULL;
+#endif /* GSTREAMER_SOUND */
 }
 
 /**
@@ -29,13 +67,27 @@ glk_schannel_create(glui32 rock)
  *
  * Destroys the channel. If the channel is playing a sound, the sound stops 
  * immediately (with no notification event).
- *
- * <warning><para>This function is not implemented yet.</para></warning>
  */
 void 
 glk_schannel_destroy(schanid_t chan)
 {
        VALID_SCHANNEL(chan, return);
+
+       ChimaraGlkPrivate *glk_data = g_private_get(glk_data_key);
+       
+       glk_data->schannel_list = g_list_delete_link(glk_data->schannel_list, chan->schannel_list);
+
+       if(glk_data->unregister_obj)
+       {
+               (*glk_data->unregister_obj)(chan, gidisp_Class_Schannel, chan->disprock);
+               chan->disprock.ptr = NULL;
+       }
+       
+       if(chan->pipeline)
+               g_object_unref(chan->pipeline);
+       
+       chan->magic = MAGIC_FREE;
+       g_free(chan);
 }
 
 /**
@@ -50,15 +102,27 @@ glk_schannel_destroy(schanid_t chan)
  * As that section describes, the order in which channels are returned is 
  * arbitrary.
  *
- * <warning><para>This function is not implemented yet.</para></warning>
- *
  * Returns: the next sound channel, or %NULL if there are no more.
  */
 schanid_t 
 glk_schannel_iterate(schanid_t chan, glui32 *rockptr)
 {
        VALID_SCHANNEL_OR_NULL(chan, return NULL);
-       return NULL;
+
+       ChimaraGlkPrivate *glk_data = g_private_get(glk_data_key);
+       GList *retnode;
+       
+       if(chan == NULL)
+               retnode = glk_data->schannel_list;
+       else
+               retnode = chan->schannel_list->next;
+       schanid_t retval = retnode? (schanid_t)retnode->data : NULL;
+               
+       /* Store the sound channel's rock in rockptr */
+       if(retval && rockptr)
+               *rockptr = glk_schannel_get_rock(retval);
+               
+       return retval;
 }
 
 /**
@@ -68,15 +132,13 @@ glk_schannel_iterate(schanid_t chan, glui32 *rockptr)
  * Retrieves the channel's rock value. See <link 
  * linkend="chimara-Rocks">Rocks</link>.
  *
- * <warning><para>This function is not implemented yet.</para></warning>
- *
  * Returns: A rock value.
  */
 glui32 
 glk_schannel_get_rock(schanid_t chan)
 {
        VALID_SCHANNEL(chan, return 0);
-       return 0;
+       return chan->rock;
 }
 
 /**