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* Add #ifdef WIN32 to make main.cpp compile on linux.
[matthijs/ABM2.git]
/
ABM2
/
Playground.h
diff --git
a/ABM2/Playground.h
b/ABM2/Playground.h
index 1c99ab4030b095164f1e8a079a20255c783e1ca2..bed17cccd2a23abd3f565e2b816a82d5a174ce56 100755
(executable)
--- a/
ABM2/Playground.h
+++ b/
ABM2/Playground.h
@@
-33,19
+33,25
@@
public:
int getFieldCenterX();
\r
int getFieldCenterY();
\r
private:
\r
int getFieldCenterX();
\r
int getFieldCenterY();
\r
private:
\r
+#ifdef WIN32
\r
int x,y;
\r
LPDIRECT3DTEXTURE9 texture;
\r
int x,y;
\r
LPDIRECT3DTEXTURE9 texture;
\r
+#endif // WIN32
\r
};
\r
\r
class Item
\r
{
\r
public:
\r
};
\r
\r
class Item
\r
{
\r
public:
\r
+#ifdef WIN32
\r
Item(LPDIRECT3DTEXTURE9 t, int texnr, int subwidth, int subheight, int colnr, int rownr);
\r
Item(LPDIRECT3DTEXTURE9 t, int texnr, int subwidth, int subheight, int colnr, int rownr);
\r
+#endif // WIN32
\r
~Item();
\r
void Draw();
\r
int col, row, tex_num, subitem_height, subitem_width;
\r
private:
\r
~Item();
\r
void Draw();
\r
int col, row, tex_num, subitem_height, subitem_width;
\r
private:
\r
+#ifdef WIN32
\r
LPDIRECT3DTEXTURE9 texture;
\r
LPDIRECT3DTEXTURE9 texture;
\r
+#endif // WIN32
\r
};
\r
\r
class Playground : public ITask
\r
};
\r
\r
class Playground : public ITask
\r
@@
-56,6
+62,7
@@
public:
void Stop();
\r
AUTO_SIZE;
\r
private:
\r
void Stop();
\r
AUTO_SIZE;
\r
private:
\r
+#ifdef WIN32
\r
LPDIRECT3DTEXTURE9 background;
\r
LPDIRECT3DTEXTURE9 foreground;
\r
\r
LPDIRECT3DTEXTURE9 background;
\r
LPDIRECT3DTEXTURE9 foreground;
\r
\r
@@
-68,4
+75,5
@@
private:
void move_left();
\r
\r
DWORD old_counter;
\r
void move_left();
\r
\r
DWORD old_counter;
\r
+#endif // WIN32
\r
};
\r
};
\r