Keep track of input and output in multiple windows in the player
[projects/chimara/chimara.git] / tests / test-close.c
1 #include <gtk/gtk.h>
2 #include <libchimara/chimara-if.h>
3
4 void
5 on_command(ChimaraIF *glk, gchar *input, gchar *response, GtkWindow *window)
6 {
7         GtkWidget *dialog = gtk_message_dialog_new(window, 
8                 GTK_DIALOG_DESTROY_WITH_PARENT, GTK_MESSAGE_INFO, GTK_BUTTONS_OK,
9                 "%s", input);
10         gtk_message_dialog_format_secondary_text(GTK_MESSAGE_DIALOG(dialog), "%s", 
11                 response);
12         gtk_dialog_run(GTK_DIALOG(dialog));
13         gtk_widget_destroy(dialog);
14 }
15
16 void
17 on_stop(GtkButton *button, ChimaraIF *glk)
18 {
19         chimara_glk_stop(CHIMARA_GLK(glk));
20         chimara_glk_wait(CHIMARA_GLK(glk));
21 }
22
23 void
24 on_go(GtkButton *button, ChimaraIF *glk)
25 {
26         on_stop(button, glk);
27         g_assert(chimara_if_run_game(CHIMARA_IF(glk), "unicodetest.ulx", NULL));
28 }
29
30 int
31 main(int argc, char *argv[])
32 {
33     GtkWidget *window, *vbox, *hbox, *stop, *go, *glk;
34
35     /* Initialize threads and GTK */
36     gdk_threads_init();
37     gtk_init(&argc, &argv);
38     
39     /* Construct the window and its contents. We quit the GTK main loop
40      * when the window's close button is clicked. */
41     window = gtk_window_new(GTK_WINDOW_TOPLEVEL);
42     gtk_window_set_default_size(GTK_WINDOW(window), 400, 400);
43     g_signal_connect(window, "delete-event", G_CALLBACK(gtk_main_quit), NULL);
44         vbox = gtk_grid_new();
45         gtk_orientable_set_orientation(GTK_ORIENTABLE(vbox), GTK_ORIENTATION_VERTICAL);
46         gtk_grid_set_row_spacing(GTK_GRID(vbox), 6);
47     glk = chimara_if_new();
48         gtk_widget_set_hexpand(glk, TRUE);
49         gtk_widget_set_vexpand(glk, TRUE);
50     //g_signal_connect(glk, "command", G_CALLBACK(on_command), window);
51         hbox = gtk_button_box_new(GTK_ORIENTATION_HORIZONTAL);
52     stop = gtk_button_new_with_label("Stop");
53     g_signal_connect(stop, "clicked", G_CALLBACK(on_stop), glk);
54     go = gtk_button_new_with_label("Go");
55     g_signal_connect(go, "clicked", G_CALLBACK(on_go), glk);
56
57     gtk_box_pack_start(GTK_BOX(hbox), stop, TRUE, TRUE, 0);
58     gtk_box_pack_start(GTK_BOX(hbox), go, TRUE, TRUE, 0);
59         gtk_container_add(GTK_CONTAINER(vbox), hbox);
60         gtk_container_add(GTK_CONTAINER(vbox), glk);
61     gtk_container_add(GTK_CONTAINER(window), vbox);
62     gtk_widget_show_all(window);
63     
64     /* Add a reference to the ChimaraGlk widget, because we want to keep it
65     around after gtk_main() exits */
66     g_object_ref(glk);
67     
68     /* Start the plugin */
69     g_assert(chimara_if_run_game(CHIMARA_IF(glk), "unicodetest.ulx", NULL));
70     
71     /* Start the GTK main loop */
72     gdk_threads_enter();
73     gtk_main();
74     gdk_threads_leave();
75
76     /* After the GTK main loop exits, signal the Glk program to shut down if
77      * it is still running, and wait for it to exit. */
78     chimara_glk_stop(CHIMARA_GLK(glk));
79     chimara_glk_wait(CHIMARA_GLK(glk));
80     g_object_unref(glk);
81
82     return 0;
83 }