1 \chapter[chap:description]{Hardware description}
2 In this chapter an overview will be provided of the hardware
3 description language that was created and the issues that have arisen
4 in the process. The focus will be on the issues of the language, not
5 the implementation. The prototype implementation will be discussed in
6 \in{chapter}[chap:prototype].
8 To translate Haskell to hardware, every Haskell construct needs a
9 translation to \VHDL. There are often multiple valid translations
10 possible. When faced with choices, the most obvious choice has been
11 chosen wherever possible. In a lot of cases, when a programmer looks
12 at a functional hardware description it is completely clear what
13 hardware is described. We want our translator to generate exactly that
14 hardware whenever possible, to make working with Cλash as intuitive as
18 \defref{reading examples}
19 \startframedtext[width=9cm,background=box,frame=no]
20 \startalignment[center]
21 {\tfa Reading the examples}
24 In this thesis, a lot of functional code will be presented. Part of this
25 will be valid Cλash code, but others will just be small Haskell or Core
26 snippets to illustrate a concept.
28 In these examples, some functions and types will be used, without
29 properly defining every one of them. These functions (like \hs{and},
30 \hs{not}, \hs{add}, \hs{+}, etc.) and types (like \hs{Bit}, \hs{Word},
31 \hs{Bool}, etc.) are usually pretty self-explanatory.
33 The special type \hs{[t]} means \quote{list of \hs{t}'s}, where \hs{t}
34 can be any other type.
36 Of particular note is the use of the \hs{::} operator. It is used in
37 Haskell to explicitly declare the type of function or let binding. In
38 these examples and the text, we will occasionally use this operator to
39 show the type of arbitrary expressions, even where this would not
40 normally be valid. Just reading the \hs{::} operator as \quote{and also
41 note that \emph{this} expression has \emph{this} type} should work out.
45 In this chapter we describe how to interpret a Haskell program from a
46 hardware perspective. We provide a description of each Haskell language
47 element that needs translation, to provide a clear picture of what is
51 \section[sec:description:application]{Function application}
52 The basic syntactic elements of a functional program are functions and
53 function application. These have a single obvious \small{VHDL}
54 translation: each top level function becomes a hardware component, where each
55 argument is an input port and the result value is the (single) output
56 port. This output port can have a complex type (such as a tuple), so
57 having just a single output port does not pose a limitation.
59 Each function application in turn becomes component instantiation. Here, the
60 result of each argument expression is assigned to a signal, which is mapped
61 to the corresponding input port. The output port of the function is also
62 mapped to a signal, which is used as the result of the application.
64 Since every top level function generates its own component, the
65 hierarchy of of function calls is reflected in the final \VHDL\ output
66 as well, creating a hierarchical \VHDL\ description of the hardware.
67 This separation in different components makes the resulting \VHDL\
68 output easier to read and debug.
70 \in{Example}[ex:And3] shows a simple program using only function
71 application and the corresponding architecture.
74 -- A simple function that returns
75 -- conjunction of three bits
76 and3 :: Bit -> Bit -> Bit -> Bit
77 and3 a b c = and (and a b) c
80 \startuseMPgraphic{And3}
81 save a, b, c, anda, andb, out;
84 newCircle.a(btex $a$ etex) "framed(false)";
85 newCircle.b(btex $b$ etex) "framed(false)";
86 newCircle.c(btex $c$ etex) "framed(false)";
87 newCircle.out(btex $out$ etex) "framed(false)";
90 newCircle.anda(btex $and$ etex);
91 newCircle.andb(btex $and$ etex);
94 b.c = a.c + (0cm, 1cm);
95 c.c = b.c + (0cm, 1cm);
96 anda.c = midpoint(a.c, b.c) + (2cm, 0cm);
97 andb.c = midpoint(b.c, c.c) + (4cm, 0cm);
99 out.c = andb.c + (2cm, 0cm);
101 % Draw objects and lines
102 drawObj(a, b, c, anda, andb, out);
104 ncarc(a)(anda) "arcangle(-10)";
111 \startbuffer[And3VHDL]
112 entity and3Component_0 is
113 port (\azMyG2\ : in std_logic;
114 \bzMyI2\ : in std_logic;
115 \czMyK2\ : in std_logic;
116 \foozMySzMyS2\ : out std_logic;
117 clock : in std_logic;
118 resetn : in std_logic);
119 end entity and3Component_0;
122 architecture structural of and3Component_0 is
123 signal \argzMyMzMyM2\ : std_logic;
125 \argzMyMzMyM2\ <= \azMyG2\ and \bzMyI2\;
127 \foozMySzMyS2\ <= \argzMyMzMyM2\ and \czMyK2\;
128 end architecture structural;
131 \placeexample[][ex:And3]{Simple three input and gate.}
132 \startcombination[2*1]
133 {\typebufferhs{And3}}{Haskell description using function applications.}
134 {\boxedgraphic{And3}}{The architecture described by the Haskell description.}
137 \placeexample[][ex:And3VHDL]{\VHDL\ generated for \hs{and3} from \in{example}[ex:And3]}
138 {\typebuffervhdl{And3VHDL}}
141 \defref{top level binder}
142 \defref{top level function}
143 \startframedtext[width=8cm,background=box,frame=no]
144 \startalignment[center]
145 {\tfa Top level binders and functions}
148 A top level binder is any binder (variable) that is declared in
149 the \quote{global} scope of a Haskell program (as opposed to a
150 binder that is bound inside a function.
152 In Haskell, there is no sharp distinction between a variable and a
153 function: a function is just a variable (binder) with a function
154 type. This means that a top level function is just any top level
155 binder with a function type.
157 As an example, consider the following Haskell snippet:
166 Here, \hs{foo} is a top level binder, whereas \hs{inc} is a
167 function (since it is bound to a lambda extraction, indicated by
168 the backslash) but is not a top level binder or function. Since
169 the type of \hs{foo} is a function type, namely \hs{Int -> Int},
170 it is also a top level function.
174 Although describing components and connections allows us to describe a lot of
175 hardware designs already, there is an obvious thing missing: choice. We
176 need some way to be able to choose between values based on another value.
177 In Haskell, choice is achieved by \hs{case} expressions, \hs{if}
178 expressions, pattern matching and guards.
180 An obvious way to add choice to our language without having to recognize
181 any of Haskell's syntax, would be to add a primivite \quote{\hs{if}}
182 function. This function would take three arguments: the condition, the
183 value to return when the condition is true and the value to return when
184 the condition is false.
186 This \hs{if} function would then essentially describe a multiplexer and
187 allows us to describe any architecture that uses multiplexers.
189 However, to be able to describe our hardware in a more convenient way, we
190 also want to translate Haskell's choice mechanisms. The easiest of these
191 are of course case expressions (and \hs{if} expressions, which can be very
192 directly translated to \hs{case} expressions). A \hs{case} expression can in turn
193 simply be translated to a conditional assignment, where the conditions use
194 equality comparisons against the constructors in the \hs{case} expressions.
196 In \in{example}[ex:CaseInv] a simple \hs{case} expression is shown,
197 scrutinizing a boolean value. The corresponding architecture has a
198 comparator to determine which of the constructors is on the \hs{in}
199 input. There is a multiplexer to select the output signal. The two options
200 for the output signals are just constants, but these could have been more
201 complex expressions (in which case also both of them would be working in
202 parallel, regardless of which output would be chosen eventually).
204 If we would translate a Boolean to a bit value, we could of course remove
205 the comparator and directly feed 'in' into the multiplexer (or even use an
206 inverter instead of a multiplexer). However, we will try to make a
207 general translation, which works for all possible \hs{case} expressions.
208 Optimizations such as these are left for the \VHDL\ synthesizer, which
209 handles them very well.
212 \startframedtext[width=8cm,background=box,frame=no]
213 \startalignment[center]
214 {\tfa Arguments / results vs. inputs / outputs}
217 Due to the translation chosen for function application, there is a
218 very strong relation between arguments, results, inputs and outputs.
219 For clarity, the former two will always refer to the arguments and
220 results in the functional description (either Haskell or Core). The
221 latter two will refer to input and output ports in the generated
224 Even though these concepts seem to be nearly identical, when stateful
225 functions are introduces we will see arguments and results that will
226 not get translated into input and output ports, making this
227 distinction more important.
231 A slightly more complex (but very powerful) form of choice is pattern
232 matching. A function can be defined in multiple clauses, where each clause
233 specifies a pattern. When the arguments match the pattern, the
234 corresponding clause will be used.
236 The architecture described by \in{example}[ex:PatternInv] is of course the
237 same one as the one in \in{example}[ex:CaseInv]. The general interpretation
238 of pattern matching is also similar to that of \hs{case} expressions: generate
239 hardware for each of the clauses (like each of the clauses of a \hs{case}
240 expression) and connect them to the function output through (a number of
241 nested) multiplexers. These multiplexers are driven by comparators and
242 other logic, that check each pattern in turn.
244 In these examples we have seen only binary case expressions and pattern
245 matches (\ie, with two alternatives). In practice, case expressions can
246 choose between more than two values, resulting in a number of nested
249 \startbuffer[CaseInv]
256 \startuseMPgraphic{CaseInv}
257 save in, truecmp, falseout, trueout, out, cmp, mux;
260 newCircle.in(btex $in$ etex) "framed(false)";
261 newCircle.out(btex $out$ etex) "framed(false)";
263 newBox.truecmp(btex $True$ etex) "framed(false)";
264 newBox.trueout(btex $True$ etex) "framed(false)";
265 newBox.falseout(btex $False$ etex) "framed(false)";
268 newCircle.cmp(btex $==$ etex);
272 cmp.c = in.c + (3cm, 0cm);
273 truecmp.c = cmp.c + (-1cm, 1cm);
274 mux.sel = cmp.e + (1cm, -1cm);
275 falseout.c = mux.inpa - (2cm, 0cm);
276 trueout.c = mux.inpb - (2cm, 0cm);
277 out.c = mux.out + (2cm, 0cm);
279 % Draw objects and lines
280 drawObj(in, out, truecmp, trueout, falseout, cmp, mux);
284 nccurve(cmp.e)(mux.sel) "angleA(0)", "angleB(-90)";
285 ncline(falseout)(mux) "posB(inpa)";
286 ncline(trueout)(mux) "posB(inpb)";
287 ncline(mux)(out) "posA(out)";
290 \startbuffer[CaseInvVHDL]
291 entity invComponent_0 is
292 port (\xzAMo2\ : in boolean;
293 \reszAMuzAMu2\ : out boolean;
294 clock : in std_logic;
295 resetn : in std_logic);
296 end entity invComponent_0;
299 architecture structural of invComponent_0 is
301 \reszAMuzAMu2\ <= false when \xzAMo2\ = true else
303 end architecture structural;
306 \placeexample[][ex:CaseInv]{Simple inverter.}
307 \startcombination[2*1]
308 {\typebufferhs{CaseInv}}{Haskell description using a Case expression.}
309 {\boxedgraphic{CaseInv}}{The architecture described by the Haskell description.}
312 \placeexample[][ex:CaseInvVHDL]{\VHDL\ generated for \hs{inv} from
313 \in{example}[ex:CaseInv] and \in{example}[ex:PatternInv]}
314 {\typebuffervhdl{CaseInvVHDL}}
316 \startbuffer[PatternInv]
322 \placeexample[][ex:PatternInv]{Simple inverter using pattern matching.
323 Describes the same architecture as \in{example}[ex:CaseInv].}
324 {\typebufferhs{PatternInv}}
327 Translation of two most basic functional concepts has been
328 discussed: function application and choice. Before looking further
329 into less obvious concepts like higher-order expressions and
330 polymorphism, the possible types that can be used in hardware
331 descriptions will be discussed.
333 Some way is needed to translate every values used to its hardware
334 equivalents. In particular, this means a hardware equivalent for
335 every \emph{type} used in a hardware description is needed
337 Since most functional languages have a lot of standard types that
338 are hard to translate (integers without a fixed size, lists without
339 a static length, etc.), a number of \quote{built-in} types will be
340 defined first. These types are built-in in the sense that our
341 compiler will have a fixed VHDL type for these. User defined types,
342 on the other hand, will have their hardware type derived directly
343 from their Haskell declaration automatically, according to the rules
346 \todo{Introduce Haskell type syntax (type constructors, type application,
349 \subsection{Built-in types}
350 The language currently supports the following built-in types. Of these,
351 only the \hs{Bool} type is supported by Haskell out of the box (the
352 others are defined by the Cλash package, so they are user-defined types
353 from Haskell's point of view).
356 This is the most basic type available. It is mapped directly onto
357 the \type{std_logic} \small{VHDL} type. Mapping this to the
358 \type{bit} type might make more sense (since the Haskell version
359 only has two values), but using \type{std_logic} is more standard
360 (and allowed for some experimentation with don't care values)
362 \todo{Sidenote bit vs stdlogic}
364 \startdesc{\hs{Bool}}
365 This is the only built-in Haskell type supported and is translated
366 exactly like the Bit type (where a value of \hs{True} corresponds to a
367 value of \hs{High}). Supporting the Bool type is particularly
368 useful to support \hs{if ... then ... else ...} expressions, which
369 always have a \hs{Bool} value for the condition.
371 A \hs{Bool} is translated to a \type{std_logic}, just like \hs{Bit}.
373 \startdesc{\hs{SizedWord}, \hs{SizedInt}}
374 These are types to represent integers. A \hs{SizedWord} is unsigned,
375 while a \hs{SizedInt} is signed. These types are parameterized by a
376 length type, so you can define an unsigned word of 32 bits wide as
380 type Word32 = SizedWord D32
383 Here, a type synonym \hs{Word32} is defined that is equal to the
384 \hs{SizedWord} type constructor applied to the type \hs{D32}. \hs{D32}
385 is the \emph{type level representation} of the decimal number 32,
386 making the \hs{Word32} type a 32-bit unsigned word.
388 These types are translated to the \small{VHDL} \type{unsigned} and
389 \type{signed} respectively.
390 \todo{Sidenote on dependent typing?}
392 \startdesc{\hs{Vector}}
393 This is a vector type, that can contain elements of any other type and
394 has a fixed length. It has two type parameters: its
395 length and the type of the elements contained in it. By putting the
396 length parameter in the type, the length of a vector can be determined
397 at compile time, instead of only at runtime for conventional lists.
399 The \hs{Vector} type constructor takes two type arguments: the length
400 of the vector and the type of the elements contained in it. The state
401 type of an 8 element register bank would then for example be:
404 type RegisterState = Vector D8 Word32
407 Here, a type synonym \hs{RegisterState} is defined that is equal to
408 the \hs{Vector} type constructor applied to the types \hs{D8} (The type
409 level representation of the decimal number 8) and \hs{Word32} (The 32
410 bit word type as defined above). In other words, the
411 \hs{RegisterState} type is a vector of 8 32-bit words.
413 A fixed size vector is translated to a \small{VHDL} array type.
415 \startdesc{\hs{RangedWord}}
416 This is another type to describe integers, but unlike the previous
417 two it has no specific bitwidth, but an upper bound. This means that
418 its range is not limited to powers of two, but can be any number.
419 A \hs{RangedWord} only has an upper bound, its lower bound is
420 implicitly zero. There is a lot of added implementation complexity
421 when adding a lower bound and having just an upper bound was enough
422 for the primary purpose of this type: typesafely indexing vectors.
424 To define an index for the 8 element vector above, we would do:
427 type RegisterIndex = RangedWord D7
430 Here, a type synonym \hs{RegisterIndex} is defined that is equal to
431 the \hs{RangedWord} type constructor applied to the type \hs{D7}. In
432 other words, this defines an unsigned word with values from
433 {\definedfont[Serif*normalnum]0 to 7} (inclusive). This word can be be used to index the
434 8 element vector \hs{RegisterState} above.
436 This type is translated to the \type{unsigned} \small{VHDL} type.
439 The integer and vector built-in types are discussed in more detail
442 \subsection{User-defined types}
443 There are three ways to define new types in Haskell: algebraic
444 datatypes with the \hs{data} keyword, type synonyms with the \hs{type}
445 keyword and type renamings with the \hs{newtype} keyword. \GHC\
446 offers a few more advanced ways to introduce types (type families,
447 existential typing, \small{GADT}s, etc.) which are not standard
448 Haskell. These will be left outside the scope of this research.
450 Only an algebraic datatype declaration actually introduces a
451 completely new type, for which we provide the \VHDL\ translation
452 below. Type synonyms and renamings only define new names for
453 existing types (where synonyms are completely interchangeable and
454 renamings need explicit conversion). Therefore, these do not need
455 any particular \VHDL\ translation, a synonym or renamed type will
456 just use the same representation as the original type. The
457 distinction between a renaming and a synonym does no longer matter
458 in hardware and can be disregarded in the generated \VHDL.
460 For algebraic types, we can make the following distinction:
462 \startdesc{Product types}
463 A product type is an algebraic datatype with a single constructor with
464 two or more fields, denoted in practice like (a,b), (a,b,c), etc. This
465 is essentially a way to pack a few values together in a record-like
466 structure. In fact, the built-in tuple types are just algebraic product
467 types (and are thus supported in exactly the same way).
469 The \quote{product} in its name refers to the collection of values belonging
470 to this type. The collection for a product type is the Cartesian
471 product of the collections for the types of its fields.
473 These types are translated to \VHDL\ record types, with one field for
474 every field in the constructor. This translation applies to all single
475 constructor algebraic datatypes, including those with just one
476 field (which are technically not a product, but generate a VHDL
477 record for implementation simplicity).
479 \startdesc{Enumerated types}
480 \defref{enumerated types}
481 An enumerated type is an algebraic datatype with multiple constructors, but
482 none of them have fields. This is essentially a way to get an
483 enum-like type containing alternatives.
485 Note that Haskell's \hs{Bool} type is also defined as an
486 enumeration type, but we have a fixed translation for that.
488 These types are translated to \VHDL\ enumerations, with one value for
489 each constructor. This allows references to these constructors to be
490 translated to the corresponding enumeration value.
492 \startdesc{Sum types}
493 A sum type is an algebraic datatype with multiple constructors, where
494 the constructors have one or more fields. Technically, a type with
495 more than one field per constructor is a sum of products type, but
496 for our purposes this distinction does not really make a
497 difference, so this distinction is note made.
499 The \quote{sum} in its name refers again to the collection of values
500 belonging to this type. The collection for a sum type is the
501 union of the the collections for each of the constructors.
503 Sum types are currently not supported by the prototype, since there is
504 no obvious \VHDL\ alternative. They can easily be emulated, however, as
505 we will see from an example:
508 data Sum = A Bit Word | B Word
511 An obvious way to translate this would be to create an enumeration to
512 distinguish the constructors and then create a big record that
513 contains all the fields of all the constructors. This is the same
514 translation that would result from the following enumeration and
515 product type (using a tuple for clarity):
519 type Sum = (SumC, Bit, Word, Word)
522 Here, the \hs{SumC} type effectively signals which of the latter three
523 fields of the \hs{Sum} type are valid (the first two if \hs{A}, the
524 last one if \hs{B}), all the other ones have no useful value.
526 An obvious problem with this naive approach is the space usage: the
527 example above generates a fairly big \VHDL\ type. Since we can be
528 sure that the two \hs{Word}s in the \hs{Sum} type will never be valid
529 at the same time, this is a waste of space.
531 Obviously, duplication detection could be used to reuse a
532 particular field for another constructor, but this would only
533 partially solve the problem. If two fields would be, for
534 example, an array of 8 bits and an 8 bit unsiged word, these are
535 different types and could not be shared. However, in the final
536 hardware, both of these types would simply be 8 bit connections,
537 so we have a 100\% size increase by not sharing these.
540 Another interesting case is that of recursive types. In Haskell, an
541 algebraic datatype can be recursive: any of its field types can be (or
542 contain) the type being defined. The most well-known recursive type is
543 probably the list type, which is defined is:
546 data List t = Empty | Cons t (List t)
549 Note that \hs{Empty} is usually written as \hs{[]} and \hs{Cons} as
550 \hs{:}, but this would make the definition harder to read. This
551 immediately shows the problem with recursive types: what hardware type
554 If the naive approach for sum types described above would be used,
555 a record would be created where the first field is an enumeration
556 to distinguish \hs{Empty} from \hs{Cons}. Furthermore, two more
557 fields would be added: one with the (\VHDL\ equivalent of) type
558 \hs{t} (assuming this type is actually known at compile time, this
559 should not be a problem) and a second one with type \hs{List t}.
560 The latter one is of course a problem: this is exactly the type
561 that was to be translated in the first place.
563 The resulting \VHDL\ type will thus become infinitely deep. In
564 other words, there is no way to statically determine how long
565 (deep) the list will be (it could even be infinite).
567 In general, recursive types can never be properly translated: all
568 recursive types have a potentially infinite value (even though in
569 practice they will have a bounded value, there is no way for the
570 compiler to automatically determine an upper bound on its size).
572 \subsection{Partial application}
573 Now the translation of application, choice and types has been
574 discussed, a more complex concept can be considered: partial
575 applications. A \emph{partial application} is any application whose
576 (return) type is (again) a function type.
578 From this, it should be clear that the translation rules for full
579 application does not apply to a partial application: there are not
580 enough values for all the input ports in the resulting \VHDL.
581 \in{Example}[ex:Quadruple] shows an example use of partial application
582 and the corresponding architecture.
584 \startbuffer[Quadruple]
585 -- Multiply the input word by four.
586 quadruple :: Word -> Word
587 quadruple n = mul (mul n)
592 \startuseMPgraphic{Quadruple}
593 save in, two, mula, mulb, out;
596 newCircle.in(btex $n$ etex) "framed(false)";
597 newCircle.two(btex $2$ etex) "framed(false)";
598 newCircle.out(btex $out$ etex) "framed(false)";
601 newCircle.mula(btex $\times$ etex);
602 newCircle.mulb(btex $\times$ etex);
605 in.c = two.c + (0cm, 1cm);
606 mula.c = in.c + (2cm, 0cm);
607 mulb.c = mula.c + (2cm, 0cm);
608 out.c = mulb.c + (2cm, 0cm);
610 % Draw objects and lines
611 drawObj(in, two, mula, mulb, out);
613 nccurve(two)(mula) "angleA(0)", "angleB(45)";
614 nccurve(two)(mulb) "angleA(0)", "angleB(45)";
620 \placeexample[][ex:Quadruple]{Simple three port and.}
621 \startcombination[2*1]
622 {\typebufferhs{Quadruple}}{Haskell description using function applications.}
623 {\boxedgraphic{Quadruple}}{The architecture described by the Haskell description.}
626 Here, the definition of mul is a partial function application: it applies
627 the function \hs{(*) :: Word -> Word -> Word} to the value \hs{2 :: Word},
628 resulting in the expression \hs{(*) 2 :: Word -> Word}. Since this resulting
629 expression is again a function, hardware cannot be generated for it
630 directly. This is because the hardware to generate for \hs{mul}
631 depends completely on where and how it is used. In this example, it is
634 However, it is clear that the above hardware description actually
635 describes valid hardware. In general, any partial applied function
636 must eventually become completely applied, at which point hardware for
637 it can be generated using the rules for function application given in
638 \in{section}[sec:description:application]. It might mean that a
639 partial application is passed around quite a bit (even beyond function
640 boundaries), but eventually, the partial application will become
641 completely applied. An example of this principe is given in
642 \in{section}[sec:normalization:defunctionalization].
644 \section{Costless specialization}
645 Each (complete) function application in our description generates a
646 component instantiation, or a specific piece of hardware in the final
647 design. It is interesting to note that each application of a function
648 generates a \emph{separate} piece of hardware. In the final design, none
649 of the hardware is shared between applications, even when the applied
650 function is the same (of course, if a particular value, such as the result
651 of a function application, is used twice, it is not calculated twice).
653 This is distinctly different from normal program compilation: two separate
654 calls to the same function share the same machine code. Having more
655 machine code has implications for speed (due to less efficient caching)
656 and memory usage. For normal compilation, it is therefore important to
657 keep the amount of functions limited and maximize the code sharing
658 (though there is a tradeoff between speed and memory usage here).
660 When generating hardware, this is hardly an issue. Having more \quote{code
661 sharing} does reduce the amount of \small{VHDL} output (Since different
662 component instantiations still share the same component), but after
663 synthesis, the amount of hardware generated is not affected. This
664 means there is no tradeoff between speed and memory (or rather,
667 In particular, if we would duplicate all functions so that there is a
668 separate function for every application in the program (\eg, each function
669 is then only applied exactly once), there would be no increase in hardware
672 Because of this, a common optimization technique called
673 \emph{specialization} can be applied to hardware generation without any
674 performance or area cost (unlike for software).
676 \fxnote{Perhaps these next three sections are a bit too
677 implementation-oriented?}
679 \subsection{Specialization}
680 \defref{specialization}
681 Given some function that has a \emph{domain} $D$ (\eg, the set of
682 all possible arguments that the function could be applied to), we
683 create a specialized function with exactly the same behaviour, but
684 with a domain $D' \subset D$. This subset can be chosen in all
685 sorts of ways. Any subset is valid for the general definition of
686 specialization, but in practice only some of them provide useful
687 optimization opportunities.
689 Common subsets include limiting a polymorphic argument to a single type
690 (\ie, removing polymorphism) or limiting an argument to just a single
691 value (\ie, cross-function constant propagation, effectively removing
694 Since we limit the argument domain of the specialized function, its
695 definition can often be optimized further (since now more types or even
696 values of arguments are already known). By replacing any application of
697 the function that falls within the reduced domain by an application of
698 the specialized version, the code gets faster (but the code also gets
699 bigger, since we now have two versions instead of one). If we apply
700 this technique often enough, we can often replace all applications of a
701 function by specialized versions, allowing the original function to be
702 removed (in some cases, this can even give a net reduction of the code
703 compared to the non-specialized version).
705 Specialization is useful for our hardware descriptions for functions
706 that contain arguments that cannot be translated to hardware directly
707 (polymorphic or higher-order arguments, for example). If we can create
708 specialized functions that remove the argument, or make it translatable,
709 we can use specialization to make the original, untranslatable, function
712 \section{Higher order values}
713 What holds for partial application, can be easily generalized to any
714 higher-order expression. This includes partial applications, plain
715 variables (e.g., a binder referring to a top level function), lambda
716 expressions and more complex expressions with a function type (a \hs{case}
717 expression returning lambda's, for example).
719 Each of these values cannot be directly represented in hardware (just like
720 partial applications). Also, to make them representable, they need to be
721 applied: function variables and partial applications will then eventually
722 become complete applications, applied lambda expressions disappear by
723 applying β-reduction, etc.
725 So any higher-order value will be \quote{pushed down} towards its
726 application just like partial applications. Whenever a function boundary
727 needs to be crossed, the called function can be specialized.
729 \fxnote{This section needs improvement and an example}
731 \section{Polymorphism}
732 In Haskell, values can be \emph{polymorphic}: they can have multiple types. For
733 example, the function \hs{fst :: (a, b) -> a} is an example of a
734 polymorphic function: it works for tuples with any two element types. Haskell
735 type classes allow a function to work on a specific set of types, but the
736 general idea is the same. The opposite of this is a \emph{monomorphic}
737 value, which has a single, fixed, type.
739 % A type class is a collection of types for which some operations are
740 % defined. It is thus possible for a value to be polymorphic while having
741 % any number of \emph{class constraints}: the value is not defined for
742 % every type, but only for types in the type class. An example of this is
743 % the \hs{even :: (Integral a) => a -> Bool} function, which can map any
744 % value of a type that is member of the \hs{Integral} type class
746 When generating hardware, polymorphism cannot be easily translated. How
747 many wires will you lay down for a value that could have any type? When
748 type classes are involved, what hardware components will you lay down for
749 a class method (whose behaviour depends on the type of its arguments)?
750 Note that Cλash currently does not allow user-defined type classes,
751 but does partly support some of the built-in type classes (like \hs{Num}).
753 Fortunately, we can again use the principle of specialization: since every
754 function application generates a separate piece of hardware, we can know
755 the types of all arguments exactly. Provided that existential typing
756 (which is a \GHC\ extension) is not used typing, all of the
757 polymorphic types in a function must depend on the types of the
758 arguments (In other words, the only way to introduce a type variable
759 is in a lambda abstraction).
761 If a function is monomorphic, all values inside it are monomorphic as
762 well, so any function that is applied within the function can only be
763 applied to monomorphic values. The applied functions can then be
764 specialized to work just for these specific types, removing the
765 polymorphism from the applied functions as well.
767 \defref{entry function}The entry function must not have a
768 polymorphic type (otherwise no hardware interface could be generated
769 for the entry function).
771 By induction, this means that all functions that are (indirectly) called
772 by our top level function (meaning all functions that are translated in
773 the final hardware) become monomorphic.
776 A very important concept in hardware designs is \emph{state}. In a
777 stateless (or, \emph{combinational}) design, every output is directly and solely dependent on the
778 inputs. In a stateful design, the outputs can depend on the history of
779 inputs, or the \emph{state}. State is usually stored in \emph{registers},
780 which retain their value during a clockcycle, and are typically updated at
781 the start of every clockcycle. Since the updating of the state is tightly
782 coupled (synchronized) to the clock signal, these state updates are often
783 called \emph{synchronous} behaviour.
785 \todo{Sidenote? Registers can contain any (complex) type}
787 To make Cλash useful to describe more than simple combinational
788 designs, it needs to be able to describe state in some way.
790 \subsection{Approaches to state}
791 In Haskell, functions are always pure (except when using unsafe
792 functions with the \hs{IO} monad, which is not supported by Cλash). This
793 means that the output of a function solely depends on its inputs. If you
794 evaluate a given function with given inputs, it will always provide the
799 \startframedtext[width=8cm,background=box,frame=no]
800 \startalignment[center]
805 A function is said to be pure if it satisfies two conditions:
808 \item When a pure function is called with the same arguments twice, it should
809 return the same value in both cases.
810 \item When a pure function is called, it should have not
811 observable side-effects.
814 Purity is an important property in functional languages, since
815 it enables all kinds of mathematical reasoning and
816 optimizattions with pure functions, that are not guaranteed to
817 be correct for impure functions.
819 An example of a pure function is the square root function
820 \hs{sqrt}. An example of an impure function is the \hs{today}
821 function that returns the current date (which of course cannot
822 exist like this in Haskell).
826 This is a perfect match for a combinational circuit, where the output
827 also solely depends on the inputs. However, when state is involved, this
828 no longer holds. Of course this purity constraint cannot just be
829 removed from Haskell. But even when designing a completely new (hardware
830 description) language, it does not seem to be a good idea to
831 remove this purity. This would that all kinds of interesting properties of
832 the functional language get lost, and all kinds of transformations
833 and optimizations are no longer be meaning preserving.
835 So our functions must remain pure, meaning the current state has
836 to be present in the function's arguments in some way. There seem
837 to be two obvious ways to do this: adding the current state as an
838 argument, or including the full history of each argument.
840 \subsubsection{Stream arguments and results}
841 Including the entire history of each input (\eg, the value of that
842 input for each previous clockcycle) is an obvious way to make outputs
843 depend on all previous input. This is easily done by making every
844 input a list instead of a single value, containing all previous values
845 as well as the current value.
847 An obvious downside of this solution is that on each cycle, all the
848 previous cycles must be resimulated to obtain the current state. To do
849 this, it might be needed to have a recursive helper function as well,
850 which might be hard to be properly analyzed by the compiler.
852 A slight variation on this approach is one taken by some of the other
853 functional \small{HDL}s in the field: \todo{References to Lava,
854 ForSyDe, ...} Make functions operate on complete streams. This means
855 that a function is no longer called on every cycle, but just once. It
856 takes stream as inputs instead of values, where each stream contains
857 all the values for every clockcycle since system start. This is easily
858 modeled using an (infinite) list, with one element for each clock
859 cycle. Since the function is only evaluated once, its output must also
860 be a stream. Note that, since we are working with infinite lists and
861 still want to be able to simulate the system cycle-by-cycle, this
862 relies heavily on the lazy semantics of Haskell.
864 Since our inputs and outputs are streams, all other (intermediate)
865 values must be streams. All of our primitive operators (\eg, addition,
866 substraction, bitwise operations, etc.) must operate on streams as
867 well (note that changing a single-element operation to a stream
868 operation can done with \hs{map}, \hs{zipwith}, etc.).
870 This also means that primitive operations from an existing
871 language such as Haskell cannot be used directly (including some
872 syntax constructs, like \hs{case} expressions and \hs{if}
873 expressions). This mkes this approach well suited for use in
874 \small{EDSL}s, since those already impose these same
875 limitations. \refdef{EDSL}
877 Note that the concept of \emph{state} is no more than having some way
878 to communicate a value from one cycle to the next. By introducing a
879 \hs{delay} function, we can do exactly that: delay (each value in) a
880 stream so that we can "look into" the past. This \hs{delay} function
881 simply outputs a stream where each value is the same as the input
882 value, but shifted one cycle. This causes a \quote{gap} at the
883 beginning of the stream: what is the value of the delay output in the
884 first cycle? For this, the \hs{delay} function has a second input, of
885 which only a single value is used.
887 \in{Example}[ex:DelayAcc] shows a simple accumulator expressed in this
890 \startbuffer[DelayAcc]
891 acc :: Stream Word -> Stream Word
894 out = (delay out 0) + in
897 \startuseMPgraphic{DelayAcc}
898 save in, out, add, reg;
901 newCircle.in(btex $in$ etex) "framed(false)";
902 newCircle.out(btex $out$ etex) "framed(false)";
905 newReg.reg("") "dx(4mm)", "dy(6mm)", "reflect(true)";
906 newCircle.add(btex + etex);
909 add.c = in.c + (2cm, 0cm);
910 out.c = add.c + (2cm, 0cm);
911 reg.c = add.c + (0cm, 2cm);
913 % Draw objects and lines
914 drawObj(in, out, add, reg);
916 nccurve(add)(reg) "angleA(0)", "angleB(180)", "posB(d)";
917 nccurve(reg)(add) "angleA(180)", "angleB(-45)", "posA(out)";
923 \placeexample[][ex:DelayAcc]{Simple accumulator architecture.}
924 \startcombination[2*1]
925 {\typebufferhs{DelayAcc}}{Haskell description using streams.}
926 {\boxedgraphic{DelayAcc}}{The architecture described by the Haskell description.}
930 This notation can be confusing (especially due to the loop in the
931 definition of out), but is essentially easy to interpret. There is a
932 single call to delay, resulting in a circuit with a single register,
933 whose input is connected to \hs{out} (which is the output of the
934 adder), and its output is the expression \hs{delay out 0} (which is
935 connected to one of the adder inputs).
937 \subsubsection{Explicit state arguments and results}
938 A more explicit way to model state, is to simply add an extra argument
939 containing the current state value. This allows an output to depend on
940 both the inputs as well as the current state while keeping the
941 function pure (letting the result depend only on the arguments), since
942 the current state is now an argument.
944 In Haskell, this would look like
945 \in{example}[ex:ExplicitAcc]\footnote[notfinalsyntax]{This
946 example is not in the final Cλash syntax}. \todo{Referencing
947 notfinalsyntax from Introduction.tex doesn't work}
949 \startbuffer[ExplicitAcc]
950 -- input -> current state -> (new state, output)
951 acc :: Word -> Word -> (Word, Word)
958 \placeexample[][ex:ExplicitAcc]{Simple accumulator architecture.}
959 \startcombination[2*1]
960 {\typebufferhs{ExplicitAcc}}{Haskell description using explicit state arguments.}
961 % Picture is identical to the one we had just now.
962 {\boxedgraphic{DelayAcc}}{The architecture described by the Haskell description.}
965 This approach makes a function's state very explicit, which state
966 variables are used by a function can be completely determined from its
967 type signature (as opposed to the stream approach, where a function
968 looks the same from the outside, regardless of what state variables it
969 uses or whether it is stateful at all).
971 This approach to state has been one of the initial drives behind
972 this research. Unlike a stream based approach it is well suited
973 to completely use existing code and language features (like
974 \hs{if} and \hs{case} expressions) because it operates on normal
975 values. Because of these reasons, this is the approach chosen
976 for Cλash. It will be examined more closely below.
978 \subsection{Explicit state specification}
979 The concept of explicit state has been introduced with some
980 examples above, but what are the implications of this approach?
982 \subsubsection{Substates}
983 Since a function's state is reflected directly in its type signature,
984 if a function calls other stateful functions (\eg, has subcircuits), it
985 has to somehow know the current state for these called functions. The
986 only way to do this, is to put these \emph{substates} inside the
987 caller's state. This means that a function's state is the sum of the
988 states of all functions it calls, and its own state. This sum
989 can be obtained using something simple like a tuple, or possibly
990 custom algebraic types for clarity.
992 This also means that the type of a function (at least the "state"
993 part) is dependent on its own implementation and of the functions it
996 This is the major downside of this approach: the separation between
997 interface and implementation is limited. However, since Cλash is not
998 very suitable for separate compilation (see
999 \in{section}[sec:prototype:separate]) this is not a big problem in
1002 Additionally, when using a type synonym for the state type
1003 of each function, we can still provide explicit type signatures
1004 while keeping the state specification for a function near its
1008 \subsubsection{Which arguments and results are stateful?}
1009 \fxnote{This section should get some examples}
1010 We need some way to know which arguments should become input ports and
1011 which argument(s?) should become the current state (\eg, be bound to
1012 the register outputs). This does not hold just for the top
1013 level function, but also for any subfunction. Or could we perhaps
1014 deduce the statefulness of subfunctions by analyzing the flow of data
1015 in the calling functions?
1017 To explore this matter, the following observeration is interesting: we
1018 get completely correct behaviour when we put all state registers in
1019 the top level entity (or even outside of it). All of the state
1020 arguments and results on subfunctions are treated as normal input and
1021 output ports. Effectively, a stateful function results in a stateless
1022 hardware component that has one of its input ports connected to the
1023 output of a register and one of its output ports connected to the
1024 input of the same register.
1028 Of course, even though the hardware described like this has the
1029 correct behaviour, unless the layout tool does smart optimizations,
1030 there will be a lot of extra wire in the design (since registers will
1031 not be close to the component that uses them). Also, when working with
1032 the generated \small{VHDL} code, there will be a lot of extra ports
1033 just to pass on state values, which can get quite confusing.
1035 To fix this, we can simply \quote{push} the registers down into the
1036 subcircuits. When we see a register that is connected directly to a
1037 subcircuit, we remove the corresponding input and output port and put
1038 the register inside the subcircuit instead. This is slightly less
1039 trivial when looking at the Haskell code instead of the resulting
1040 circuit, but the idea is still the same.
1044 However, when applying this technique, we might push registers down
1045 too far. When you intend to store a result of a stateless subfunction
1046 in the caller's state and pass the current value of that state
1047 variable to that same function, the register might get pushed down too
1048 far. It is impossible to distinguish this case from similar code where
1049 the called function is in fact stateful. From this we can conclude
1050 that we have to either:
1052 \todo{Example of wrong downpushing}
1055 \item accept that the generated hardware might not be exactly what we
1056 intended, in some specific cases. In most cases, the hardware will be
1058 \item explicitly annotate state arguments and results in the input
1062 The first option causes (non-obvious) exceptions in the language
1063 intepretation. Also, automatically determining where registers should
1064 end up is easier to implement correctly with explicit annotations, so
1065 for these reasons we will look at how this annotations could work.
1067 \todo{Sidenote: one or more state arguments?}
1069 \subsection[sec:description:stateann]{Explicit state annotation}
1070 To make our stateful descriptions unambigious and easier to translate,
1071 we need some way for the developer to describe which arguments and
1072 results are intended to become stateful.
1074 Roughly, we have two ways to achieve this:
1076 \item Use some kind of annotation method or syntactic construction in
1077 the language to indicate exactly which argument and (part of the)
1078 result is stateful. This means that the annotation lives
1079 \quote{outside} of the function, it is completely invisible when
1080 looking at the function body.
1081 \item Use some kind of annotation on the type level, \ie\ give stateful
1082 arguments and stateful (parts of) results a different type. This has the
1083 potential to make this annotation visible inside the function as well,
1084 such that when looking at a value inside the function body you can
1085 tell if it is stateful by looking at its type. This could possibly make
1086 the translation process a lot easier, since less analysis of the
1087 program flow might be required.
1090 From these approaches, the type level \quote{annotations} have been
1091 implemented in Cλash. \in{Section}[sec:prototype:statetype] expands on
1092 the possible ways this could have been implemented.
1094 \todo{Note about conditions on state variables and checking them}
1096 \section[sec:recursion]{Recursion}
1097 An important concept in functional languages is recursion. In its most basic
1098 form, recursion is a definition that is described in terms of itself. A
1099 recursive function is thus a function that uses itself in its body. This
1100 usually requires multiple evaluations of this function, with changing
1101 arguments, until eventually an evaluation of the function no longer requires
1104 Given the notion that each function application will translate to a
1105 component instantiation, we are presented with a problem. A recursive
1106 function would translate to a component that contains itself. Or, more
1107 precisely, that contains an instance of itself. This instance would again
1108 contain an instance of itself, and again, into infinity. This is obviously a
1109 problem for generating hardware.
1111 This is expected for functions that describe infinite recursion. In that
1112 case, we cannot generate hardware that shows correct behaviour in a single
1113 cycle (at best, we could generate hardware that needs an infinite number of
1114 cycles to complete).
1117 \startframedtext[width=8cm,background=box,frame=no]
1118 \startalignment[center]
1119 {\tfa \hs{null}, \hs{head} and \hs{tail}}
1122 The functions \hs{null}, \hs{head} and \hs{tail} are common list
1123 functions in Haskell. The \hs{null} function simply checks if a list is
1124 empty. The \hs{head} function returns the first element of a list. The
1125 \hs{tail} function returns containing everything \emph{except} the first
1128 In Cλash, there are vector versions of these functions, which do exactly
1133 However, most recursive definitions will describe finite
1134 recursion. This is because the recursive call is done conditionally. There
1135 is usually a \hs{case} expression where at least one alternative does not contain
1136 the recursive call, which we call the "base case". If, for each call to the
1137 recursive function, we would be able to detect at compile time which
1138 alternative applies, we would be able to remove the \hs{case} expression and
1139 leave only the base case when it applies. This will ensure that expanding
1140 the recursive functions will terminate after a bounded number of expansions.
1142 This does imply the extra requirement that the base case is detectable at
1143 compile time. In particular, this means that the decision between the base
1144 case and the recursive case must not depend on runtime data.
1146 \subsection{List recursion}
1147 The most common deciding factor in recursion is the length of a list that is
1148 passed in as an argument. Since we represent lists as vectors that encode
1149 the length in the vector type, it seems easy to determine the base case. We
1150 can simply look at the argument type for this. However, it turns out that
1151 this is rather non-trivial to write down in Haskell already, not even
1152 looking at translation. As an example, we would like to write down something
1156 sum :: Vector n Word -> Word
1157 sum xs = case null xs of
1159 False -> head xs + sum (tail xs)
1162 However, the Haskell typechecker will now use the following reasoning.
1163 For simplicity, the element type of a vector is left out, all vectors
1164 are assumed to have the same element type. Below, we write conditions
1165 on type variables before the \hs{=>} operator. This is not completely
1166 valid Haskell syntax, but serves to illustrate the typechecker
1167 reasoning. Also note that a vector can never have a negative length,
1168 so \hs{Vector n} implicitly means \hs{(n >= 0) => Vector n}.
1170 \todo{This typechecker disregards the type signature}
1172 \item tail has the type \hs{(n > 0) => Vector n -> Vector (n - 1)}
1173 \item This means that xs must have the type \hs{(n > 0) => Vector n}
1174 \item This means that sum must have the type \hs{(n > 0) => Vector n -> a}
1175 (The type \hs{a} is can be anything at this stage, we will not try to finds
1176 its actual type in this example).
1177 \item sum is called with the result of tail as an argument, which has the
1178 type \hs{Vector n} (since \hs{(n > 0) => Vector (n - 1)} is the same as \hs{(n >= 0)
1179 => Vector n}, which is the same as just \hs{Vector n}).
1180 \item This means that sum must have the type \hs{Vector n -> a}
1181 \item This is a contradiction between the type deduced from the body of sum
1182 (the input vector must be non-empty) and the use of sum (the input vector
1183 could have any length).
1186 As you can see, using a simple \hs{case} expression at value level causes
1187 the type checker to always typecheck both alternatives, which cannot be
1188 done. The typechecker is unable to distinguish the two case
1189 alternatives (this is partly possible using \small{GADT}s, but that
1190 approach faced other problems \todo{ref christiaan?}).
1192 This is a fundamental problem, that would seem perfectly suited for a
1193 type class. Considering that we need to switch between to
1194 implementations of the sum function, based on the type of the
1195 argument, this sounds like the perfect problem to solve with a type
1196 class. However, this approach has its own problems (not the least of
1197 them that you need to define a new type class for every recursive
1198 function you want to define).
1200 \todo{This should reference Christiaan}
1202 \subsection{General recursion}
1203 Of course there are other forms of recursion, that do not depend on the
1204 length (and thus type) of a list. For example, simple recursion using a
1205 counter could be expressed, but only translated to hardware for a fixed
1206 number of iterations. Also, this would require extensive support for compile
1207 time simplification (constant propagation) and compile time evaluation
1208 (evaluation of constant comparisons), to ensure non-termination.
1209 Supporting general recursion will probably require strict conditions
1210 on the input descriptions. Even then, it will be hard (if not
1211 impossible) to really guarantee termination, since the user (or \GHC\
1212 desugarer) might use some obscure notation that results in a corner
1213 case of the simplifier that is not caught and thus non-termination.
1215 Evaluating all possible (and non-possible) ways to add recursion to
1216 our descriptions, it seems better to limit the scope of this research
1217 to exclude recursion. This allows for focusing on other interesting
1218 areas instead. By including (built-in) support for a number of
1219 higher-order functions like \hs{map} and \hs{fold}, we can still
1220 express most of the things we would use (list) recursion for.
1223 % vim: set sw=2 sts=2 expandtab: